Skip to content

Audio crashes gbmu on windows #689

@Ragarnoy

Description

@Ragarnoy

thread 'main' panicked at 'called Result::unwrap() on an Err value: StreamConfigNotSupported', gb-apu\src\apu.rs:107:10
stack backtrace:
0: std::panicking::begin_panic_handler
at /rustc/7737e0b5c4103216d6fd8cf941b7ab9bdbaace7c/library\std\src\panicking.rs:584
1: core::panicking::panic_fmt
at /rustc/7737e0b5c4103216d6fd8cf941b7ab9bdbaace7c/library\core\src\panicking.rs:143
2: core::result::unwrap_failed
at /rustc/7737e0b5c4103216d6fd8cf941b7ab9bdbaace7c/library\core\src\result.rs:1749
3: gb_apu::apu::Apu::init_audio_output
4: gbmu::game::Game::new
5: gbmu::context::Context::load

not a big deal but might be useful to take care of

Metadata

Metadata

Assignees

Labels

No labels
No labels

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions