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Description
i am using maya 2014 for rigging and animation, then i export backed animation as FBX format from maya 2014, after that i a m importing this fbx in blender 2.78 after that i am using add on script by name '' io_export_md5-263 '' http://www.katsbits.com/tools/#md5 for exporting md5 mesh and animation,
untill unless i am not using light everything is fair animation working properly, but as i use light mesh getting black spoted, use of light is compulsory for me because i have to use normal map along with diffuse map.(we check md5mesh and md5animation in this viewer http://away3d.com/awaybuilder/ and we see black spots on model)
can any one help me with this issue ?
i want to use this .md5animation and .md5mesh in android studio/eclipse with rajawali framework.
thanks in advance.