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* chore(l10n): [ja] improve texts * Update Editor/Localization/Locales/ja.po Co-authored-by: Sayamame-beans <61457993+Sayamame-beans@users.noreply.github.com> * Update ja.po * Update ja.po * Update Editor/Localization/Locales/ja.po Co-authored-by: Sayamame-beans <61457993+Sayamame-beans@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Sayamame-beans <61457993+Sayamame-beans@users.noreply.github.com> * Update Editor/Localization/Locales/ja.po Co-authored-by: Sayamame-beans <61457993+Sayamame-beans@users.noreply.github.com> * Update Editor/Localization/Locales/ja.po * Apply suggestions from code review Co-authored-by: Ram.Type-0 <39725073+RamType0@users.noreply.github.com> * chore(l10n): [en] improve texts --------- Co-authored-by: Ram.Type-0 <39725073+RamType0@users.noreply.github.com>
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Editor/Localization/Locales/en.po

Lines changed: 23 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -6,31 +6,37 @@ msgid "Meshia.MeshSimplification.MeshSimplifierOptions.PreserveBorderEdges.label
66
msgstr "Preserve Border Edges"
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msgid "Meshia.MeshSimplification.MeshSimplifierOptions.PreserveBorderEdges.tooltip"
9-
msgstr "If you want to suppress hole generation during simplification, enable this option."
9+
msgstr ""
10+
"Avoid removing edges that do not touch other surfaces, such as holes or cross sections.\n"
11+
"If you want to suppress hole generation during simplification, enable this option."
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msgid "Meshia.MeshSimplification.MeshSimplifierOptions.PreserveSurfaceCurvature.label"
1214
msgstr "Preserve Surface Curvature"
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msgid "Meshia.MeshSimplification.MeshSimplifierOptions.PreserveSurfaceCurvature.tooltip"
15-
msgstr "Change the cost formula to preserve gently curved surfaces."
17+
msgstr "Use a process that preserves gently curved surfaces, but sometimes the results can be worse."
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msgid "Meshia.MeshSimplification.MeshSimplifierOptions.UseBarycentricCoordinateInterpolation.label"
1820
msgstr "Use Barycentric Coordinate Interpolation"
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msgid "Meshia.MeshSimplification.MeshSimplifierOptions.UseBarycentricCoordinateInterpolation.tooltip"
21-
msgstr "If you find that the texture is distorted, try toggling this option."
23+
msgstr ""
24+
"Use Barycentric Coordinate Interpolation instead of linear interpolation for interpolating UVs, etc.\n"
25+
"If you find that the texture is distorted, try toggling this option."
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msgid "Meshia.MeshSimplification.MeshSimplifierOptions.MinNormalDot.label"
24-
msgstr "Min Normal Dot"
28+
msgstr "Tolerance for Normal Angle (by cosθ)"
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msgid "Meshia.MeshSimplification.MeshSimplifierOptions.MinNormalDot.tooltip"
27-
msgstr "Specifies how much normal misalignment to allow when generating lightweight polygons.For example, cos90°=0 allows up to 90° displacement, and cos180°=-1 allows up to 180° displacement."
31+
msgstr ""
32+
"Specifies how much normal misalignment to allow when generating lightweight polygons.\n"
33+
"For example, 0(=cos90°) allows up to 90° misalignment, and -1(=cos180°) allows up to 180° misalignment."
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msgid "Meshia.MeshSimplification.MeshSimplifierOptions.EnableSmartLink.label"
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msgstr "Enable Smart Link"
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msgid "Meshia.MeshSimplification.MeshSimplifierOptions.EnableSmartLink.tooltip"
33-
msgstr "If this option is enabled, vertices that are not originally connected but are close to each other will be included in the first merge candidates. Increases the initialization cost."
39+
msgstr "If this option is enabled, vertices that are not originally connected but are close to each other will be included in the first merge candidates. Increases the processing time."
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msgid "Meshia.MeshSimplification.MeshSimplifierOptions.SmartLinkOptions"
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msgstr "Smart Link Options"
@@ -39,25 +45,31 @@ msgid "Meshia.MeshSimplification.MeshSimplifierOptions.VertexLinkDistance.label"
3945
msgstr "Vertex Link Distance"
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msgid "Meshia.MeshSimplification.MeshSimplifierOptions.VertexLinkDistance.tooltip"
42-
msgstr "When smart link is enabled, this is used to select candidates for merging vertices that are not originally connected to each other. Increasing this value also increases the initialization cost."
48+
msgstr ""
49+
"This value is used to select candidates for merging vertices that are not originally connected to each other, based on their position proximity.\n"
50+
"Larger values may increase processing time and crashes with meshes having more than 40,000 vertices."
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msgid "Meshia.MeshSimplification.MeshSimplifierOptions.VertexLinkColorDistance.label"
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msgstr "Vertex Link Color Distance"
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msgid "Meshia.MeshSimplification.MeshSimplifierOptions.VertexLinkColorDistance.tooltip"
48-
msgstr "Larger values may improve the shape of the polygons after lightening, but at the cost of unnatural vertex colors."
56+
msgstr ""
57+
"This value is used to select candidates for merging vertices that are not originally connected to each other, based on their vertex color similarity.\n"
58+
"Larger values may improve the shape of the polygons after lightening, but sometimes result in unnatural vertex colors instead."
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msgid "Meshia.MeshSimplification.MeshSimplifierOptions.VertexLinkUvDistance.label"
5161
msgstr "Vertex Link UV Distance"
5262

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msgid "Meshia.MeshSimplification.MeshSimplifierOptions.VertexLinkUvDistance.tooltip"
54-
msgstr "Larger values may improve the shape of the polygons after lightening, but at the cost of making the UVs unnatural."
64+
msgstr ""
65+
"This value is used to select candidates for merging vertices that are not originally connected to each other, based on their UV coordinate proximity.\n"
66+
"Larger values may improve the shape of the polygons after lightening, but sometimes result in unnatural UVs instead."
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msgid "Meshia.MeshSimplification.MeshSimplifierOptions.VertexLinkMinNormalDot.label"
57-
msgstr "Vertex Link Min Normal Dot"
69+
msgstr "Tolerance for Normal Angle (by cosθ)"
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msgid "Meshia.MeshSimplification.MeshSimplifierOptions.VertexLinkMinNormalDot.tooltip"
60-
msgstr "Use different min normal dot for smart link. The more stringent of the two is used for smart link."
72+
msgstr "Use different tolerance for normal angle for Smart Link. The stricter of the two is used for Smart Link."
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msgid "locale:en"
6375
msgstr "English"

Editor/Localization/Locales/ja.po

Lines changed: 25 additions & 18 deletions
Original file line numberDiff line numberDiff line change
@@ -3,61 +3,68 @@ msgstr ""
33
"Language: ja\n"
44

55
msgid "Meshia.MeshSimplification.MeshSimplifierOptions.PreserveBorderEdges.label"
6-
msgstr "端の露出したポリゴンを保持"
6+
msgstr "メッシュの端の辺を保持"
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msgid "Meshia.MeshSimplification.MeshSimplifierOptions.PreserveBorderEdges.tooltip"
9-
msgstr "軽量化後のメッシュに穴が目立つとき、有効化してみてください。"
9+
msgstr ""
10+
"他の面に接していない辺(穴や切れ目の縁など)を削除しないようにします。\n"
11+
"軽量化後のメッシュに穴が目立つ場合、このオプションを有効にしてみてください。"
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msgid "Meshia.MeshSimplification.MeshSimplifierOptions.PreserveSurfaceCurvature.label"
12-
msgstr "曲面を保持"
14+
msgstr "なだらかな曲面を保持"
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1416
msgid "Meshia.MeshSimplification.MeshSimplifierOptions.PreserveSurfaceCurvature.tooltip"
15-
msgstr "なだらかな曲面を保持するようにコスト計算式を変更します。"
17+
msgstr "なだらかな曲面を保持する処理を用いるようにしますが、結果が悪化する場合もあります。"
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msgid "Meshia.MeshSimplification.MeshSimplifierOptions.UseBarycentricCoordinateInterpolation.label"
1820
msgstr "重心座標系補間を使用する"
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msgid "Meshia.MeshSimplification.MeshSimplifierOptions.UseBarycentricCoordinateInterpolation.tooltip"
21-
msgstr "UVなどの補間に線形補間の代わりに重心座標系補間を用います。UVの歪みが目立つとき、切り替えてみてください。"
23+
msgstr "UVなどの補間において、線形補間の代わりに重心座標系補間を用います。UVの歪みが目立つ場合、このオプションを切り替えてみてください。"
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2325
msgid "Meshia.MeshSimplification.MeshSimplifierOptions.MinNormalDot.label"
24-
msgstr "許容最小法線ドット積"
26+
msgstr "法線角度の許容誤差(cosθ)"
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2628
msgid "Meshia.MeshSimplification.MeshSimplifierOptions.MinNormalDot.tooltip"
27-
msgstr "頂点を削減して軽量化されたポリゴンを生成する際、どこまで法線方向のズレを許容するかを指定します。たとえばcos90°=0を指定すると90°までのズレを許容し、cos180°=-1を指定することで180°までのズレを許容します。"
29+
msgstr ""
30+
"軽量化後のポリゴンにおいて、頂点の法線方向のズレをどこまで許容するか指定します。\n"
31+
"0(=cos90°)を指定すると90°までのズレを、-1(=cos180°)を指定すると180°までのズレを許容します。"
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2933
msgid "Meshia.MeshSimplification.MeshSimplifierOptions.EnableSmartLink.label"
30-
msgstr "近傍頂点をマージ候補に含める"
34+
msgstr "近くの頂点同士をマージ候補に含める(SmartLink)"
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msgid "Meshia.MeshSimplification.MeshSimplifierOptions.EnableSmartLink.tooltip"
33-
msgstr "元々同一ポリゴンに含まれる頂点同士に加え、近傍頂点同士を初期のマージ候補に加えます。"
37+
msgstr "同一のポリゴンに含まれている頂点に加えて、近くにある頂点同士も初期のマージ候補に含めるようにします。"
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3539
msgid "Meshia.MeshSimplification.MeshSimplifierOptions.SmartLinkOptions"
36-
msgstr "近傍頂点マージオプション"
40+
msgstr "SmartLink設定"
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3842
msgid "Meshia.MeshSimplification.MeshSimplifierOptions.VertexLinkDistance.label"
39-
msgstr "近傍頂点マージ距離"
43+
msgstr "マージ候補に含める頂点同士の距離"
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msgid "Meshia.MeshSimplification.MeshSimplifierOptions.VertexLinkDistance.tooltip"
42-
msgstr "この距離より近い頂点同士が近傍頂点とみなされ、マージ候補に加えられます。大きな値を設定すると、処理時間が伸びる場合があります。"
46+
msgstr ""
47+
"この距離より近い頂点同士がマージ候補に含まれます。\n"
48+
"大きな値を設定すると処理時間が伸びる場合があります。\n"
49+
"また、4万頂点以上のメッシュで大きな値を指定するとクラッシュする場合があります。"
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4451
msgid "Meshia.MeshSimplification.MeshSimplifierOptions.VertexLinkColorDistance.label"
45-
msgstr "近傍頂点マージ頂点カラー距離"
52+
msgstr "マージ候補に含める頂点同士の頂点カラーの距離"
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4754
msgid "Meshia.MeshSimplification.MeshSimplifierOptions.VertexLinkColorDistance.tooltip"
48-
msgstr "大きな値を設定するほど軽量化後のポリゴンの形状が改善される場合がありますが、その代わりに頂点カラーが不自然になる場合があります。"
55+
msgstr "大きな値を設定すると軽量化後のポリゴンの形状が改善されることがありますが、代わりに頂点カラーが不自然になる場合があります。"
4956

5057
msgid "Meshia.MeshSimplification.MeshSimplifierOptions.VertexLinkUvDistance.label"
51-
msgstr "近傍頂点マージ頂点UV距離"
58+
msgstr "マージ候補に含める頂点同士のUV距離"
5259

5360
msgid "Meshia.MeshSimplification.MeshSimplifierOptions.VertexLinkUvDistance.tooltip"
54-
msgstr "大きな値を設定するほど軽量化後のポリゴンの形状が改善される場合がありますが、その代わりにUVが不自然になる場合があります。"
61+
msgstr "大きな値を設定すると軽量化後のポリゴンの形状が改善されることがありますが、代わりにUVが不自然になる場合があります。"
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5663
msgid "Meshia.MeshSimplification.MeshSimplifierOptions.VertexLinkMinNormalDot.label"
57-
msgstr "近傍頂点マージ許容最小法線ドット積"
64+
msgstr "法線角度の許容誤差(cosθ)"
5865

5966
msgid "Meshia.MeshSimplification.MeshSimplifierOptions.VertexLinkMinNormalDot.tooltip"
60-
msgstr "近傍頂点マージ時に異なる許容最小法線ドット積を使用します。2つのうち、より厳しいほうが近傍頂点マージ時に使用されます。"
67+
msgstr "SmartLink処理時に、通常と異なる許容誤差を指定できます。2つのうち、厳しい方の値が適用されます。"
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msgid "locale:ja"
6370
msgstr "日本語"

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