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Merge pull request #1424 from RandomEngy/l10n_crowdin_translations
New Crowdin Translations
2 parents 9e84059 + 088cae9 commit 0b21752

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5 files changed

+92
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lines changed

VidCoder/Resources/Translations/CommonRes.ko.resx

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@@ -380,6 +380,10 @@ GNU 일반 공중 사용 허가서의 사본이 이 프로그램에 포함되어
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<data name="CompletedColumnNamePreset" xml:space="preserve">
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<value>프리셋</value>
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</data>
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<data name="NotAvailable" xml:space="preserve">
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<value>사용 불가</value>
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</data>
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<data name="Available" xml:space="preserve">
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<value>사용 가능</value>
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</data>
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</root>

VidCoder/Resources/Translations/CommonRes.ru.resx

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<data name="CompletedColumnNamePreset" xml:space="preserve">
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<value>Конфигурация</value>
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</data>
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<data name="NotAvailable" xml:space="preserve">
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<value>Недоступно</value>
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</data>
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<data name="Available" xml:space="preserve">
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<value>Доступно</value>
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</data>
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</root>

VidCoder/Resources/Translations/EncodingRes.hu.resx

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@@ -820,9 +820,9 @@ A lapsharp konvolúciós kernelek használatával élesít, megközelítve a Lap
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<value>TrueHD</value>
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</data>
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<data name="Passthrough_opus" xml:space="preserve">
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<value>Opus</value>
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<value>Opus kódoló</value>
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</data>
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<data name="Passthrough_alac" xml:space="preserve">
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<value>ALAC</value>
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<value>ALAC kódoló</value>
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</data>
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</root>

VidCoder/Resources/Translations/OptionsRes.ko.resx

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@@ -439,16 +439,43 @@
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<data name="PartFileNaming_PartAtEnd" xml:space="preserve">
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<value>name.ext.part</value>
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</data>
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<data name="HardwareTab" xml:space="preserve">
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<value>하드웨어</value>
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</data>
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<data name="IntelQuickSyncSection" xml:space="preserve">
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<value>Intel QuickSync</value>
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</data>
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<data name="NvidiaNvencSection" xml:space="preserve">
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<value>NVIDIA NVENC</value>
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</data>
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<data name="AmdVcnSection" xml:space="preserve">
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<value>AMD VCN</value>
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</data>
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<data name="MediaFoundationSection" xml:space="preserve">
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<value>Media Foundation (ARM Devices)</value>
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</data>
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<data name="EnableQuickSyncHyperEncodeCheckBox" xml:space="preserve">
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<value>딥 링크 하이퍼인코딩 활성화</value>
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</data>
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<data name="EnableQuickSyncDecodingCheckBox" xml:space="preserve">
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<value>QuickSync 인코더를 사용하는 경우 비디오 디코딩에는 Intel QuickSync를 선호합니다.</value>
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</data>
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<data name="UseQsvDecodeForNonQsvEncodesCheckBox" xml:space="preserve">
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<value>QuickSync 인코더를 사용하지 않는 경우에도 QuickSync 디코딩을 사용합니다.</value>
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</data>
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<data name="EnableDirectXDecodingCheckBox" xml:space="preserve">
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<value>DirectX 디코딩을 사용하도록 허용합니다.</value>
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</data>
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<data name="CodecsLabel" xml:space="preserve">
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<value>지원되는 코덱: {0}</value>
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<comment>Format string for codec lists. {0} is replaced with comma-separated list of codecs.</comment>
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</data>
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<data name="QsvAdapterCount" xml:space="preserve">
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<value>어댑터: {0}</value>
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<comment>Indicator for how many QSV adapters are available on the system.
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{0} is the number of adapters, for example "2"</comment>
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</data>
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<data name="EnableQuickSyncHyperEncodeToolTip" xml:space="preserve">
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<value>여러 미디어 엔진을 사용하여 지원되는 경우 단일 인코딩 속도를 높입니다. 미디어 엔진 간에 여러 병렬 인코딩을 로드 밸런싱할 수 있도록 비활성화합니다.</value>
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</data>
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</root>

VidCoder/Resources/Translations/OptionsRes.ru.resx

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<data name="PartFileNaming_PartAtEnd" xml:space="preserve">
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<value>name.ext.part</value>
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</data>
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<data name="HardwareTab" xml:space="preserve">
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<value>Оборудование</value>
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</data>
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<data name="IntelQuickSyncSection" xml:space="preserve">
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<value>Intel QuickSync</value>
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</data>
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<data name="NvidiaNvencSection" xml:space="preserve">
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<value>NVIDIA NVENC</value>
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</data>
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<data name="AmdVcnSection" xml:space="preserve">
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<value>AMD VCN</value>
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</data>
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<data name="MediaFoundationSection" xml:space="preserve">
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<value>Media Foundation (устройства ARM)</value>
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</data>
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<data name="EnableQuickSyncHyperEncodeCheckBox" xml:space="preserve">
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<value>Включить кодирование Deep Link Hyper</value>
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</data>
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<data name="EnableQuickSyncDecodingCheckBox" xml:space="preserve">
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<value>Предпочитать Intel QuickSync для декодирования видео при использовании кодировщика QuickSync.</value>
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</data>
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<data name="UseQsvDecodeForNonQsvEncodesCheckBox" xml:space="preserve">
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<value>Также использовать декодирование QuickSync, когда не используется кодировщик QuickSync.</value>
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</data>
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<data name="EnableDirectXDecodingCheckBox" xml:space="preserve">
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<value>Использовать декодирование DirectX.</value>
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</data>
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<data name="CodecsLabel" xml:space="preserve">
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<value>Поддерживаемые кодеки: {0}</value>
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<comment>Format string for codec lists. {0} is replaced with comma-separated list of codecs.</comment>
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</data>
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<data name="QsvAdapterCount" xml:space="preserve">
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<value>Адаптеры: {0}</value>
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<comment>Indicator for how many QSV adapters are available on the system.
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{0} is the number of adapters, for example "2"</comment>
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</data>
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<data name="EnableQuickSyncHyperEncodeToolTip" xml:space="preserve">
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<value>Если включено, по возможности будут использоваться несколько медиадвижков для ускорения одиночного кодирования. Если отключено, нагрузка будет распределяться между несколькими параллельно работающими кодировщиками.</value>
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</data>
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</root>

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