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When naming objects in collision editor I can't for some reason access that name. I have 2 objects (first is named ˙test`):
To read the 2 objects I use the following code:
#include <cute_tiled.h>
#include <stdio.h>
int main() {
cute_tiled_tileset_t *tileset = cute_tiled_load_external_tileset("test.tsj", NULL);
cute_tiled_tile_descriptor_t *tile = tileset->tiles;
printf("Tileset name: %p %s\n", tileset->name.ptr, tileset->name.ptr);
while (tile) {
cute_tiled_layer_t *layer = tile->objectgroup;
cute_tiled_object_t *object = layer->objects;
while (object) {
printf("[%p]: ellipse:%d x:%2.f y:%2.f w:%2.f h:%2.f\n",
object->name.ptr, object->ellipse,
object->x, object->y, object->width, object->height);
object = object->next;
}
tile = tile->next;
}
cute_tiled_free_external_tileset(tileset);
}I get the correct position and size of rectangles, but the name points to invalid memory address. Derefrencing it, causes segfault.
Tileset name: 0x7f12107bf038 test
[0x100000005]: ellipse:0 x: 6 y: 6 w: 4 h: 4
[0x100000002]: ellipse:0 x: 2 y: 2 w:12 h:12
In exported json file I can see that it has correct name test.
Exported json: test.json
Tiled tileset: tileset.zip
I am wondering what exactly am I doing wrong and how do I access to the name field.
