@@ -24,24 +24,23 @@ class SVC_ServerInfo;
2424
2525namespace Symbols
2626{
27- typedef bool (*CBaseClient_SendServerInfo)(void * client);
28- const Symbol CBaseClient_SendServerInfoSym = Symbol::FromName(" _ZN11CBaseClient14SendServerInfoEv" );
29-
3027 typedef bool (*CBaseClient_SetSignonState)(void * client, int state, int spawncount);
31- const Symbol CBaseClient_SetSignonStateSym = Symbol::FromName(" _ZN11CBaseClient14SetSignonStateEii" );
32-
33- typedef const char * (*CBaseClient_GetNetworkIDString)(void * client);
34- const Symbol CBaseClient_GetNetworkIDStringSym = Symbol::FromName(" _ZNK11CBaseClient18GetNetworkIDStringEv" );
35-
36- typedef void (*CBaseServer_SendPendingServerInfo)(void * srv);
37- const Symbol CBaseServer_SendPendingServerInfoSym = Symbol::FromName(" _ZN11CBaseServer21SendPendingServerInfoEv" );
28+ const std::vector<Symbol> CBaseClient_SetSignonStateSym = {
29+ Symbol::FromName (" _ZN11CBaseClient14SetSignonStateEii" ),
30+ };
3831
3932 typedef void (*CServerGameClients_GetPlayerLimit)(void * dll, int & minplayers, int & mayplayers, int & defaultmaxplayers);
40- const Symbol CServerGameClients_GetPlayerLimitSym = Symbol::FromName(" _ZNK18CServerGameClients15GetPlayerLimitsERiS0_S0_" );
33+ const std::vector<Symbol> CServerGameClients_GetPlayerLimitSym = {
34+ Symbol::FromName (" _ZNK18CServerGameClients15GetPlayerLimitsERiS0_S0_" ),
35+ };
4136
4237 typedef void (*CBaseServer_FillServerInfo)(void * srv, SVC_ServerInfo& info);
43- const Symbol CBaseServer_FillServerInfoSym = Symbol::FromName(" _ZN11CBaseServer14FillServerInfoER14SVC_ServerInfo" );
38+ const std::vector<Symbol> CBaseServer_FillServerInfoSym = {
39+ Symbol::FromName (" _ZN11CBaseServer14FillServerInfoER14SVC_ServerInfo" ),
40+ };
4441
4542 typedef void (*CGameClient_SpawnPlayer)(void * client);
46- extern const std::vector<Symbol> CGameClient_SpawnPlayerSym;
43+ const std::vector<Symbol> CGameClient_SpawnPlayerSym = {
44+ Symbol::FromName (" _ZN11CGameClient11SpawnPlayerEv" ),
45+ };
4746}
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