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symbools: update it
1 parent 526ff69 commit 3a1d196

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2 files changed

+14
-16
lines changed

2 files changed

+14
-16
lines changed

source/queue.cpp

Lines changed: 2 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -139,8 +139,8 @@ LUA_FUNCTION_STATIC(CBaseClient_IsFakeClient)
139139
LUA_FUNCTION_STATIC(CBaseClient_SetSignonState)
140140
{
141141
CBaseClient* pClient = Get_CBaseClient(1, true);
142-
int iSignOnState = LUA->CheckNumber(2);
143-
int iSpawnCount = LUA->GetNumber(3);
142+
int iSignOnState = (int)LUA->CheckNumber(2);
143+
int iSpawnCount = (int)LUA->GetNumber(3);
144144
bool bRawSet = LUA->GetBool(4);
145145

146146
if (!pClient)
@@ -219,7 +219,6 @@ LUA_FUNCTION_STATIC(gameserver_GetAll)
219219
if (!Util::server || !Util::server->IsActive())
220220
return 1;
221221

222-
int iTableIndex = 0;
223222
int idx = 0;
224223
for (int iClientIndex=0; iClientIndex<Util::server->GetClientCount(); ++iClientIndex)
225224
{

source/symbols.h

Lines changed: 12 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -24,24 +24,23 @@ class SVC_ServerInfo;
2424

2525
namespace Symbols
2626
{
27-
typedef bool (*CBaseClient_SendServerInfo)(void* client);
28-
const Symbol CBaseClient_SendServerInfoSym = Symbol::FromName("_ZN11CBaseClient14SendServerInfoEv");
29-
3027
typedef bool (*CBaseClient_SetSignonState)(void* client, int state, int spawncount);
31-
const Symbol CBaseClient_SetSignonStateSym = Symbol::FromName("_ZN11CBaseClient14SetSignonStateEii");
32-
33-
typedef const char* (*CBaseClient_GetNetworkIDString)(void* client);
34-
const Symbol CBaseClient_GetNetworkIDStringSym = Symbol::FromName("_ZNK11CBaseClient18GetNetworkIDStringEv");
35-
36-
typedef void (*CBaseServer_SendPendingServerInfo)(void* srv);
37-
const Symbol CBaseServer_SendPendingServerInfoSym = Symbol::FromName("_ZN11CBaseServer21SendPendingServerInfoEv");
28+
const std::vector<Symbol> CBaseClient_SetSignonStateSym = {
29+
Symbol::FromName("_ZN11CBaseClient14SetSignonStateEii"),
30+
};
3831

3932
typedef void (*CServerGameClients_GetPlayerLimit)(void* dll, int& minplayers, int& mayplayers, int& defaultmaxplayers);
40-
const Symbol CServerGameClients_GetPlayerLimitSym = Symbol::FromName("_ZNK18CServerGameClients15GetPlayerLimitsERiS0_S0_");
33+
const std::vector<Symbol> CServerGameClients_GetPlayerLimitSym = {
34+
Symbol::FromName("_ZNK18CServerGameClients15GetPlayerLimitsERiS0_S0_"),
35+
};
4136

4237
typedef void (*CBaseServer_FillServerInfo)(void* srv, SVC_ServerInfo& info);
43-
const Symbol CBaseServer_FillServerInfoSym = Symbol::FromName("_ZN11CBaseServer14FillServerInfoER14SVC_ServerInfo");
38+
const std::vector<Symbol> CBaseServer_FillServerInfoSym = {
39+
Symbol::FromName("_ZN11CBaseServer14FillServerInfoER14SVC_ServerInfo"),
40+
};
4441

4542
typedef void (*CGameClient_SpawnPlayer)(void* client);
46-
extern const std::vector<Symbol> CGameClient_SpawnPlayerSym;
43+
const std::vector<Symbol> CGameClient_SpawnPlayerSym = {
44+
Symbol::FromName("_ZN11CGameClient11SpawnPlayerEv"),
45+
};
4746
}

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