You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
* Draw current batch when mods render stuff on their own (Fixes graphical issues with mods which don't use DrawContext for HUD rendering)
2
-
* Fixed chat screen rendering issue if experimental screen batching is enabled
3
-
* Fixed HUD batching graphical issues on NeoForge
4
-
* Avoid brittle injections (Might reduce crashes caused by mod incompatibilities)
1
+
* Fixed experimental screen batching on NeoForge and (Lex)Forge
2
+
* Reset shader color when force drawing the current batch (Fixes rendering issue with Detail Armor Bar mod)
3
+
* Render entity vertex buffer at the end of screen rendering (Fixes issues with mods which use the Iceberg tooltip rendering API)
4
+
* Added mechanism to allow resource packs with modified core shaders to declare compatible features
5
+
* Changed the versioning of ImmediatelyFast. The minor version is now incremented with every Minecraft update. The patch version is incremented with every ImmediatelyFast release. This aims to group all releases for a specific Minecraft version together. It also allows for more frequent releases because I can do a release for a single Minecraft version instead having to accumulate enough changes to justify a release for all supported versions.
0 commit comments