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Your traceback would seem to indicate that you're passing None to voice.play, but attempting to access discord.ffmpegPCMaudio itself should error, as the class is FFmpegPCMAudio.

For code block usage, see https://docs.github.com/en/free-pro-team@latest/github/writing-on-github/creating-and-highlighting-code-blocks.

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Answer selected by mrracoonman
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