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fixed hardcoded lui error without formatter
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src/Errors.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -14,7 +14,7 @@ static std::unordered_map<int, std::string> errorMap = {
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{999, "Trying to set persistent player data while connected to a server (%s, clcState = %i)!"},
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{719, "R_RegisterFont: Too many TTF fonts registered (%d)."},
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{1278, "Unable to compare against column number %i - there are only %i columns"},
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{845, "LUI ERROR: Failed to allocate from LUITween pool. Restarting the Lua VM"},
17+
{845, "LUI ERROR: Failed to allocate from %s pool. Restarting the Lua VM"},
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{674, "G_Spawn: no free entities"},
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{560, "weapDef: No world model loaded for entity %i with model %s"},
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{879, "CM_LoadMap: NULL name"},

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