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README.md

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@@ -57,7 +57,6 @@ while (!demuxer->IsDone())
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// Save everything to disk by closing the muxer.
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muxer->Close();
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```
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If you use the included simple-interface library, which only supports a subset of the full library, using ffmpeg-cpp becomes even easier:
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ffmpegCppGenerate(handle);
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ffmpegCppClose(handle);
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}
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´´´
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```
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## C\#
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## C
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The simple-interface is made in such a way that it can easily be called using [DllImport] from any C# project:
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[DllImport("simple_interface.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern void ffmpegCppClose(IntPtr handle);
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}
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´´´
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```
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If you want to use ffmpeg-cpp in a C# project, you can easily do so by making your own C-wrapper around the
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