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File refactoring, move R1 to separate namespace
1 parent 7d8495d commit f9c9263

32 files changed

+1103
-1117
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File renamed without changes.

src/Ray1Editor/AppData/UserData_WindowSessionState.cs renamed to src/Ray1Editor/AppData/DataModels/UserData_WindowSessionState.cs

File renamed without changes.

src/Ray1Editor/Games/Games.cs

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using System;
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using System.Linq;
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using BinarySerializer.Ray1;
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using Ray1Editor.Rayman1;
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namespace Ray1Editor;
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src/Ray1Editor/Games/Rayman1/PC/R1_60N_PC_GameManager.cs

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using System.Collections.Generic;
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using BinarySerializer.Ray1;
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namespace Ray1Editor;
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namespace Ray1Editor.Rayman1;
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public class R1_60N_PC_GameManager : R1_FAN_PC_GameManager
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{

src/Ray1Editor/Games/Rayman1/PC/R1_EDU_PC_GameManager.cs

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using BinarySerializer.Ray1;
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using Microsoft.Xna.Framework;
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namespace Ray1Editor;
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namespace Ray1Editor.Rayman1;
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public class R1_EDU_PC_GameManager : R1_PC_GameManager
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{

src/Ray1Editor/Games/Rayman1/PC/R1_FAN_PC_GameManager.cs

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using BinarySerializer;
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using BinarySerializer.Ray1;
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namespace Ray1Editor;
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namespace Ray1Editor.Rayman1;
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public class R1_FAN_PC_GameManager : R1_KIT_PC_GameManager
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{

src/Ray1Editor/Games/Rayman1/PC/R1_KIT_PC_Demo_GameManager.cs

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using System.Collections.Generic;
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using BinarySerializer.Ray1;
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namespace Ray1Editor;
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namespace Ray1Editor.Rayman1;
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public class R1_KIT_PC_Demo_GameManager : R1_KIT_PC_GameManager
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{

src/Ray1Editor/Games/Rayman1/PC/R1_KIT_PC_GameManager.cs

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using System.IO;
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using System.Linq;
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namespace Ray1Editor;
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namespace Ray1Editor.Rayman1;
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public class R1_KIT_PC_GameManager : R1_EDU_PC_GameManager
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{

src/Ray1Editor/Games/Rayman1/PC/R1_PC_BackgroundLayer.cs

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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Ray1Editor;
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namespace Ray1Editor.Rayman1;
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/// <summary>
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/// A background layer for the PC version of Rayman 1, allowing changing the background to update the level palettes

src/Ray1Editor/Games/Rayman1/PC/R1_PC_Demo1_GameManager.cs

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using System.Collections.Generic;
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using BinarySerializer.Ray1;
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namespace Ray1Editor;
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namespace Ray1Editor.Rayman1;
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public class R1_PC_Demo1_GameManager : R1_PC_GameManager
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{

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