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Commit 18701fb

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fucking finally
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src/PlayLayer.cpp

Lines changed: 12 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -246,15 +246,21 @@ class $modify(MyPlayLayer, PlayLayer) {
246246
CCLabelBMFont* coinsCollectedLabel = CCLabelBMFont::create(formattedCoinString.c_str(), "bigFont.fnt");
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newBestNodeProbably->addChild(coinsCollectedLabel);
248248

249-
if (m_level->m_levelType == GJLevelType::Main) coinsCollectedLabel->setColor({255, 215, 0});
250-
else if (m_level->m_levelType == GJLevelType::Editor) coinsCollectedLabel->setColor({235, 235, 235});
251-
else if (m_level->m_levelID.value() > 0) {
252-
if (m_level->m_coinsVerified.value() == 0) coinsCollectedLabel->setColor({235, 235, 235});
253-
else coinsCollectedLabel->setColor({165, 110, 50});
249+
// i want to condense these into single-instruction ifelse statements sooooo bad :(
250+
if (m_level->m_levelType == GJLevelType::Main) {
251+
coinsCollectedLabel->setColor({255, 215, 0});
252+
} else if (m_level->m_levelType == GJLevelType::Editor) {
253+
coinsCollectedLabel->setColor({235, 235, 235});
254+
} else if (m_level->m_levelID.value() > 0) {
255+
if (m_level->m_coinsVerified.value() != 0) {
256+
coinsCollectedLabel->setColor({235, 235, 235});
257+
} else {
258+
coinsCollectedLabel->setColor({165, 110, 50});
259+
}
254260
}
255261

256262
coinsCollectedLabel->setID("collected-coins-label"_spr);
257-
coinsCollectedLabel->setTag(8052025);
263+
coinsCollectedLabel->setTag(10062025);
258264
coinsCollectedLabel->setScale(.65f);
259265
coinsCollectedLabel->setPosition(newBestNodeProbably->getContentSize() / 2.f);
260266
coinsCollectedLabel->setPositionY(coinsCollectedLabel->getPositionY() - 90.f);

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