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PRNTSCRN Changelog

v1.0.8

  • Added a new option to hide Noclip Tints from most major mod menus during screenshot.
    • This is to compensate for a few node IDs this mod claimed to filter, only to never actually do anything to them.
    • These options might also prove useful in a number of niche scenarios not worth discussing here.
  • Added nodes from Difficulty Progression and MegaHack v9 to the "Hide UI" filter toggle.
    • These changes are not going away any time soon, and if anything, should've been added as early as v1.0.5.
  • Added the dummy trail from Editor Trail In-Game to the "Hide Player" filter toggle.
    • The editor trail added by this mod is tied to the player.
  • Automatically hide the grayscale shader from GrayscaleMode by default.
    • Originally, you had to hide the grayscale shader on your own if you were to take a screenshot inside a level.

v1.0.7

  • Fix some UI problems. Sorry about that!

v1.0.6

  • Added options to hide the editor grid, editor playtest path, and editor object hitboxes.
    • These options were inspired by Ausk.

v1.0.5

  • Minor bugfixes related to the API. Hopefully.

v1.0.4

  • Minor bugfixes related to the API. Hopefully.

v1.0.3

  • Consistently hide checkpoint objects.

v1.0.2

  • Consistently hide UI elements.

v1.0.1

  • Added detection for texture quality changes.

v1.0.0

  • Initial release (on GitHub).