- Added a new option to hide Noclip Tints from most major mod menus during screenshot.
- This is to compensate for a few node IDs this mod claimed to filter, only to never actually do anything to them.
- These options might also prove useful in a number of niche scenarios not worth discussing here.
- Added nodes from Difficulty Progression and MegaHack v9 to the "Hide UI" filter toggle.
- These changes are not going away any time soon, and if anything, should've been added as early as v1.0.5.
- Added the dummy trail from Editor Trail In-Game to the "Hide Player" filter toggle.
- The editor trail added by this mod is tied to the player.
- Automatically hide the grayscale shader from GrayscaleMode by default.
- Originally, you had to hide the grayscale shader on your own if you were to take a screenshot inside a level.
- Fix some UI problems. Sorry about that!
- Added options to hide the editor grid, editor playtest path, and editor object hitboxes.
- These options were inspired by Ausk.
- Minor bugfixes related to the API. Hopefully.
- Minor bugfixes related to the API. Hopefully.
- Consistently hide checkpoint objects.
- Consistently hide UI elements.
- Added detection for texture quality changes.
- Initial release (on GitHub).