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songManager.setLastMenuLoopPosition(position); // so the problem with trying to move this logic to GJBGL::init() is that by the time GJBGL::init() is called, FMOD's menu loop track has already been stopped and its position resets to 0. hence why we are here instead.
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if (!songManager.getConstantShuffleMode() || songManager.isOverride()) return;
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