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Merge pull request #767 from RayTracing/reword-ray-traversal
Correct wording for ray traversal
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books/RayTracingInOneWeekend.html

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I’ll put the “eye” (or camera center if you think of a camera) at $(0,0,0)$. I will have the y-axis
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go up, and the x-axis to the right. In order to respect the convention of a right handed coordinate
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system, into the screen is the negative z-axis. I will traverse the screen from the lower left hand
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system, into the screen is the negative z-axis. I will traverse the screen from the upper left hand
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corner, and use two offset vectors along the screen sides to move the ray endpoint across the
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screen. Note that I do not make the ray direction a unit length vector because I think not doing
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that makes for simpler and slightly faster code.

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