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Motion Blur
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- When you decided to ray trace, you decided visual quality was worth more run-time. In your fuzzy
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- reflection and defocus blur you needed multiple samples per pixel. Once you have taken a step down
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- that road, the good news is that almost all effects can be brute-forced. Motion blur is certainly
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- one of those. In a real camera, the shutter opens and stays open for a time interval, and the camera
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- and objects may move during that time. Its really an average of what the camera sees over that
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- interval that we want.
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+ When you decided to ray trace, you decided that visual quality was worth more than run-time. In your
45
+ fuzzy reflection and defocus blur you needed multiple samples per pixel. Once you have taken a step
46
+ down that road, the good news is that almost all effects can be brute-forced. Motion blur is
47
+ certainly one of those. In a real camera, the shutter opens and stays open for a time interval, and
48
+ the camera and objects may move during that time. Its really an average of what the camera sees over
49
+ that interval that we want.
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Introduction of SpaceTime Ray Tracing
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