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Fix typo
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books/RayTracingInOneWeekend.html

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Almost all graphics programs have some class(es) for storing geometric vectors and colors. In many
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systems these vectors are 4D (3D plus a homogeneous coordinate for geometry, and RGB plus an alpha
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transparency channel for colors). For our purposes, three coordinates suffices. We’ll use the same
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transparency channel for colors). For our purposes, three coordinates suffice. We’ll use the same
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class `vec3` for colors, locations, directions, offsets, whatever. Some people don’t like this
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because it doesn’t prevent you from doing something silly, like adding a color to a location. They
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have a good point, but we’re going to always take the “less code” route when not obviously wrong.

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