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Cut ray tracing fancy
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books/RayTracingInOneWeekend.html

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$\vec{\mathbf{b}}$ is the ray direction. The ray parameter $t$ is a real number (`double` in the
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code). Plug in a different $t$ and $p(t)$ moves the point along the ray. Add in negative $t$ and you
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can go anywhere on the 3D line. For positive $t$, you get only the parts in front of $\mathbf{a}$,
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and this is what is often called a half-line or ray. This is where the _ray_ in
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_ray tracing_ comes from.
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and this is what is often called a half-line or ray.
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![Figure [lerp]: Linear interpolation](../images/fig.lerp.jpg)
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