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Remove unnecessary hyphen
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books/RayTracingTheNextWeek.html

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Rectangles and Lights
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Lighting is a key component of raytracing. Early simple raytracers used abstract light sources, like
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points in space, or directions. Modern approaches have more physically-based lights, which have
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points in space, or directions. Modern approaches have more physically based lights, which have
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position and size. To create such light sources, we need to be able to take any regular object and
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turn it into something that emits light into our scene.
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