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Fix titlecase of book titles
- "Ray Tracing In One Weekend" -> "Ray Tracing in One Weekend" - "The Rest Of Your Life" -> "The Rest of Your Life"
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CHANGELOG.md

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@@ -26,7 +26,7 @@ Common
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- Change: Rewrote vec3.h `cross` function for clarity
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_Ray Tracing In One Weekend_
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_Ray Tracing in One Weekend_
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- Add: README.md
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- Add: Source README.md
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- Add: Markdeep page created for entire body of text
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- Fix: Code, Add missing headers to constant_medium.h to fix g++ compiler error
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_Ray Tracing: The Rest Of Your Life_
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_Ray Tracing: The Rest of Your Life_
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- Add: README.md
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- Add: Source README.md
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- Add: Markdeep page created for entire body of text
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v1.123.0 (2018-08-26)
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-----------------------
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_Ray Tracing: The Rest Of Your Life_
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_Ray Tracing: The Rest of Your Life_
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- Add: First GitHub release.
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v1.54.0 (2018-08-26)
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----------------------
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_Ray Tracing In One Weekend_
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_Ray Tracing in One Weekend_
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v1.42.0 (2018-08-26)
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----------------------
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_Ray Tracing: The Next Week_
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- Add: First GitHub release.
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- Add: First GitHub release.

CONTRIBUTING.md

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@@ -20,9 +20,9 @@ raytracing.github.io/ # Repository root
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images/ # All figures, renderings and other images used throughout the project
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src/ # Source code
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common/ # Source code that is common to two or more books
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InOneWeekend/ # The final form of source code for Ray Tracing In One Weekend
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InOneWeekend/ # The final form of source code for Ray Tracing in One Weekend
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TheNextWeek/ # The final form of source code for Ray Tracing: The Next Week
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TheRestOfYourLife/ # The final form of source code for Ray Tracing: The Rest Of Your Life
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TheRestOfYourLife/ # The final form of source code for Ray Tracing: The Rest of Your Life
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style/ # CSS for books and web site
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```
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README.md

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Ray Tracing In One Weekend Book Series
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Ray Tracing in One Weekend Book Series
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====================================================================================================
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| ![RT in One Weekend][cover1] | ![RT The Next Week][cover2] | ![RT The Rest Of Your Life][cover3] |
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| ![RT in One Weekend][cover1] | ![RT The Next Week][cover2] | ![RT The Rest of Your Life][cover3] |
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|:----------------------------:|:---------------------------:|:-----------------------------------:|
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| [In One Weekend][] | [The Next Week][] | [The Rest Of Your Life][] |
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Releases are available [directly from GitHub][releases], or from Eric Haines's
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[Real-Time Rendering][] site. Alternatively, you can purchase the Kindle version of this series from
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Amazon.com ([In One Weekend][Amazon1], [The Next Week][Amazon2], [The Rest Of Your Life][Amazon3]).
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Amazon.com ([in One Weekend][Amazon1], [The Next Week][Amazon2], [The Rest Of Your Life][Amazon3]).
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Half of the proceeds of these sales go to [Hack the Hood][], a really neat organization.
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[cover1]: images/RTOneWeekend-small.jpg
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[cover2]: images/RTNextWeek-small.jpg
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[cover3]: images/RTRestOfYourLife-small.jpg
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[In One Weekend]: books/RayTracingInOneWeekend.html
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[in One Weekend]: books/RayTracingInOneWeekend.html
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[releases]: https://github.com/RayTracing/raytracing.github.io/releases/
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[Hack the Hood]: https://hackthehood.org/
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[Real-Time Rendering]: https://realtimerendering.com/#books-small-table

books/README-TheNextWeek.md

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Overview
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---------
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In [Ray Tracing In One Weekend][], you built a simple brute force path tracer. In this installment
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In [Ray Tracing in One Weekend][], you built a simple brute force path tracer. In this installment
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we’ll add textures, volumes (like fog), rectangles, instances, lights, and support for lots of
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objects using a BVH. When done, you’ll have a “real” ray tracer.
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[CONTRIBUTING]: ../CONTRIBUTING.md
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[directly from GitHub]: https://github.com/raytracing/raytracing.github.io/releases/
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[Hack the Hood]: http://www.hackthehood.org
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[Ray Tracing In One Weekend]: ../InOneWeekend/
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[Ray Tracing in One Weekend]: ../InOneWeekend/
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[Real-Time Rendering]: http://www.realtimerendering.com/#books-small-table
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[submit issues via GitHub]: https://github.com/raytracing/raytracing.github.io/issues/

books/README-TheRestOfYourLife.md

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Ray Tracing: The Rest Of Your Life
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Ray Tracing: The Rest of Your Life
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====================================================================================================
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![Ray Tracing: The Rest Of Your Life](../images/RTRestOfYourLife.jpg)
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![Ray Tracing: The Rest of Your Life](../images/RTRestOfYourLife.jpg)
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Getting the Book
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Overview
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---------
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In [Ray Tracing In One Weekend][] and [Ray Tracing: the Next Week][], you built a “real” ray tracer.
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In [Ray Tracing in One Weekend][] and [Ray Tracing: the Next Week][], you built a “real” ray tracer.
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In this volume, I assume you will be pursuing a career related to ray tracing and we will dive into
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the math of creating a very serious ray tracer. When you are done you should be ready to start
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[CONTRIBUTING]: ../CONTRIBUTING.md
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[directly from GitHub]: https://github.com/raytracing/raytracing.github.io/releases/
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[Hack the Hood]: http://www.hackthehood.org/
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[Ray Tracing In One Weekend]: ../InOneWeekend/
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[Ray Tracing in One Weekend]: ../InOneWeekend/
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[Ray Tracing: The Next Week]: ../TheNextWeek/
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[Real-Time Rendering]: http://www.realtimerendering.com/#books-small-table
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[submit issues via GitHub]: https://github.com/raytracing/raytracing.github.io/issues/

books/RayTracingTheNextWeek.html

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Overview
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====================================================================================================
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!!! ERROR: Content Under Development
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See [the official release page](https://github.com/RayTracing/raytracing.github.io/releases/)
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for latest official PDF version.
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In Ray Tracing In One Weekend, you built a simple brute force path tracer. In this installment we’ll
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In Ray Tracing in One Weekend, you built a simple brute force path tracer. In this installment we’ll
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add textures, volumes (like fog), rectangles, instances, lights, and support for lots of objects
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using a BVH. When done, you’ll have a “real” ray tracer.
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index.html

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<!DOCTYPE html>
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<meta charset="utf-8">
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<title>Ray Tracing In One Weekend Series</title>
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<title>Ray Tracing in One Weekend Series</title>
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<link rel='stylesheet' href='style/website.css'>
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<div class='books'>
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<a href='books/RayTracingInOneWeekend.html'>
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<img src='images/RTOneWeekend.jpg' width='202' height='325' alt='Ray Tracing: In One Weekend'>
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<img src='images/RTOneWeekend.jpg' width='202' height='325' alt='Ray Tracing in One Weekend'>
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<a href='books/RayTracingTheNextWeek.html'>
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tracer, and a fairly general one. While the code will be pretty simple (let the computer do the work!) I think you’ll
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be very happy with the images you can make.
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<p>In <cite>Ray Tracing In One Weekend</cite>, you will build a simple brute-force path tracer. Continuing with
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<p>In <cite>Ray Tracing in One Weekend</cite>, you will build a simple brute-force path tracer. Continuing with
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<cite>Ray Tracing: The Next Week</cite>, you will add textures, volumes (like fog), rectangles, instances, lights, and
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support for lots of objects using a bounding volume hierarchy (BVH). Finally, with <cite>Ray Tracing: The Rest Of Your
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Life</cite>, we'll dive into the math of creating a very serious ray tracer.

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