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Implement Team Balance SystemΒ #140
Description
Issue: Implement Team Balance System
Description
In team-based gameplay, ensuring a balanced distribution of player strength between teams is crucial for fairness and enjoyable gameplay. This task will involve creating a team balance system that adjusts the teams dynamically based on various factors like player skill, kills, deaths, and other gameplay-related statistics.
Requirements:
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Team strength evaluation β the system should assess the current strength of each team. This could involve factors like:
- Player skill levels (based on previous performance, such as K/D ratio, accuracy, etc.)
- Player experience points or rank
- Number of kills/deaths
- Other in-game statistics that may impact balance
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Dynamic team adjustments β if one team becomes significantly stronger than the other, the system should attempt to balance teams automatically by:
- Moving players between teams.
- Adjusting respawn points or spawn areas based on team strength (if applicable).
- Possibly using bots or AI to fill out weaker teams, if allowed.
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Manual overrides β allow server administrators or game mode configuration to manually adjust certain settings, like player strength evaluation methods or how often adjustments are made.
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Player notification β inform players when a balance adjustment has been made, such as a message in the chat or a visual cue in the HUD.
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Balance display β provide a way for players to see current balance, such as a percentage or some other visual indicator, showing how close the teams are in terms of strength.
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Configurable parameters:
- Evaluation criteria (e.g., K/D ratio, experience points, etc.)
- Frequency of team balancing
- Maximum number of players allowed on each team
- How many adjustments should be made before switching players
Additional Requirements:
- All balancing parameters should be configurable via the configuration file.
- The balance system should take into account both human and bot players when adjusting teams.
- Potential future extensions might involve integrating with existing matchmaking systems, if necessary.