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add targetname to info_player_start in fgd
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reactivedrop/fgd/base.fgd

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@@ -2644,7 +2644,7 @@
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sides(sidelist) : "Brush faces"
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]
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@PointClass base(PlayerClass, Angles) studio("models/editor/playerstart.mdl") = info_player_start :
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@PointClass base(Targetname, PlayerClass, Angles) studio("models/editor/playerstart.mdl") = info_player_start :
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"This entity indicates the position and facing direction at which the player will spawn. Any number of "+
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"info_player_start entities may be placed in a map for when working in cordoned-off portions of the map. "+
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"When multiple info_player_start entities are present in a map, set the 'Master' spawnflag on one of them "+

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