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Commit e31611c

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fix some UI elements not appearing for players who are in phase 2 but weren't in phase 1
1 parent 531236c commit e31611c

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2 files changed

+2
-2
lines changed

2 files changed

+2
-2
lines changed

src/game/client/swarm/vgui/asw_mission_chooser_frame.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -714,7 +714,7 @@ CASW_Mission_Chooser_Entry::CASW_Mission_Chooser_Entry( TGD_Grid *parent, const
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}
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CUtlVector<ReactiveDropInventory::ItemInstance_t> optin;
717-
ReactiveDropInventory::GetItemsForDef( optin, 4029 );
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ReactiveDropInventory::GetItemsForSlot( optin, "crafting_material_beta_opt_in" );
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if ( optin.Count() )
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{
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CUtlVector<ReactiveDropInventory::ItemInstance_t> tokens;

src/game/shared/swarm/rd_hoiaf_utils.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -538,7 +538,7 @@ void CRD_HoIAF_System::RebuildNotificationList()
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#ifdef RD_7A_DROPS
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CUtlVector<ReactiveDropInventory::ItemInstance_t> optin;
541-
ReactiveDropInventory::GetItemsForDef( optin, 4029 );
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ReactiveDropInventory::GetItemsForSlot( optin, "crafting_material_beta_opt_in" );
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bCraftingBetaOptIn = optin.Count() != 0;
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#endif
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