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This repository was archived by the owner on Nov 1, 2023. It is now read-only.
Copy file name to clipboardExpand all lines: CyberFSR/ViewMatrixHook.cpp
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ViewMatrixHook::ViewMatrixHook()
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{
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//TODO check for different executable versions
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/*
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Protip for future self to get the offsets, search for the vertical FOV to get the structure, then look for references to that structure and afterwards look for static references
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*/
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auto mod = (uint64_t)GetModuleHandleW(L"Cyberpunk2077.exe");
# FidelityFx Super Resolution 2.0 for Cyberpunk 2077
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# FidelityFx Super Resolution 2.0 for Red Dead Redemption 2
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This mod is a library for Cyberpunk which replaces Nvidia DLSS with AMD FidelityFX Super Resolution 2.0
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This mod is a library for RDR2 which replaces Nvidia DLSS with AMD FidelityFX Super Resolution 2.0
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## Compilation
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* Clone this repo including all submodules
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* Compile the FSR 2.0 submodule in external/FidelityFX-FSR2 like it is described in their Readme https://github.com/GPUOpen-Effects/FidelityFX-FSR2#quick-start-checklist. Note: I used the GenerateSolutionsDLL.bat but I am sure static libraries will work fine too
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* Open the CyberFSR.sln with Visual Studio 2022
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* Hit Compile
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* Copy the compiled DLL, ffx_fsr2_api_dx12_x64.dll and ffx_fsr2_api_x64.dll from the FidelityFX Directory to your Cyberpunk 2077 executable directory.
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* Rename the compiled DLL to nvngx.dll
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* Run the EnableSignatureOverride.reg to allow Cyberpunks DLSS implementation to load unsigned DLSS versions
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* Compile the entire solution
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* Copy the compiled DLLs (nvngx.dll & d3d11.dll), ffx_fsr2_api_dx12_x64.dll and ffx_fsr2_api_x64.dll from the FidelityFX Directory to your RDR2 executable directory
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* Run the EnableSignatureOverride.reg to allow RDR2s DLSS implementation to load unsigned DLSS versions
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* Run the game and set the quality in the DLSS settings
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* Play the game with FSR 2.0
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## Advisory
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* Like all mods for Rockstar games, please avoid using this online as I am unsure if you will get banned.
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