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This repository was archived by the owner on Jan 3, 2020. It is now read-only.
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### Universal Skin Mod
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This is a mod for Minecraft, allowing players to select any "SkinServer" they like.
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Current version is v1.4-alpha2 for Minecraft 1.9
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Current version is v1.4-dev1 for Minecraft 1.9
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### Features
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### Configure
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- The config file is located in `config/UniSkinMod/UniSkinMod.json`
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- Local skin folder is `config/UniSkinMod/local_skins/`. You have to create it manually.
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- For more info about the "Root" URL, visit [UniSkinAPI Document](https://github.com/RecursiveG/UniSkinServer/blob/master/doc/UniSkinAPI_en.md) please!
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The config file is located in `config/UniSkinMod/UniSkinMod.json`.
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Here is the default configure:
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{
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"rootURIs": [
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"http://www.skinme.cc/uniskin",
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"https://skin.prinzeugen.net"
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],
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"legacySkinURIs": [],
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"legacyCapeURIs": []
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}
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These are the two default skin servers and you are free to edit them.
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"Legacy" refers to old-style skin links. Here's an example
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https://skins.minecraft.net/MinecraftSkins/%s.png
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`%s` will be replaced by the player's name.
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All skins will be loaded in this order:
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1. Local dynamic textures
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2. Remote dynamic textures
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3. Official static textures (Cannot disable from config)
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4. Local static textures
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5. Remote static textures
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6. Legacy static textures
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##### Local Textures
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Local skin folder is `config/UniSkinMod/local_skins/` which uses the same structures as UniSkinAPI.
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That is `config/UniSkinMod/local_skins/{playername}.json` is per-player setting and all textures goes
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into `config/UniSkinMod/local_skins/textures/{hash}`
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For more info about the "Root" URL, visit [UniSkinAPI Document](https://github.com/RecursiveG/UniSkinServer/blob/master/doc/UniSkinAPI_en.md) please!
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