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DefaultChecks.cpp
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427 lines (361 loc) · 12.2 KB
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#include <CTRPluginFramework.hpp>
#include "Address/Address.hpp"
#include "Helpers/Checks.hpp"
#include "Helpers/Game.hpp"
#include "Language.hpp"
extern "C" void SetProperParticle(void);
extern "C" bool __IsPuzzleLeagueRoom() {
u8 roomID = (u8)CTRPluginFramework::Game::GetRoom();
return roomID == 0x9E;
}
namespace CTRPluginFramework {
void SetHook(Hook &hook, u32 address, u32 callback, u32 flags) {
hook.Initialize(address, callback);
hook.SetFlags(flags);
hook.Enable();
}
int OptionKeyboard(void) {
std::vector<std::string> cmnOpt = {
Language::getInstance()->get("VECTOR_ENABLE"),
Language::getInstance()->get("VECTOR_DISABLE")
};
Keyboard optKb(Language::getInstance()->get("KEY_CHOOSE_OPTION"), cmnOpt);
return optKb.Open();
}
static Hook CheckInvalidBadgeHook1, CheckInvalidBadgeHook2;
static Hook SaveButtonCheck;
static Hook CatalogPHook1, CatalogPHook2;
static Hook IPHook;
static Hook InvDropHook, InvPlantHook;
static Hook ISHook;
static Hook InvalidGiveItemHook;
static Hook IHHook;
static Hook IIHook;
static Hook CFHook;
static Hook HoveredNameHook;
static Hook NameHook;
static Hook ReplaceHook;
static Hook DropHook1, DropHook2, DropHook3, DropHook4;
static Hook PlantHook1, PlantHook2, PlantHook3, PlantHook4;
static Hook ParticleHook1, ParticleHook2;
static Hook OnProDesignHook;
void EnableAllChecks() {
SetHook(CheckInvalidBadgeHook1, Address(0x6AF954).addr, (u32)CheckInvalidBadge, USE_LR_TO_RETURN);
SetHook(CheckInvalidBadgeHook2, Address(0x6AECA0).addr, (u32)CheckInvalidBadge, USE_LR_TO_RETURN);
SetHook(SaveButtonCheck, Address(0x1A0980).addr - 0x10, (u32)IsSTARTDown, USE_LR_TO_RETURN);
SetHook(CatalogPHook1, Address(0x21C408).addr, (u32)CatalogPatch_Keyboard, USE_LR_TO_RETURN);
SetHook(CatalogPHook2, Address(0x21C0AC).addr, (u32)CatalogPatch_SearchFunction, USE_LR_TO_RETURN);
SetHook(IPHook, Address(0x59A258).addr, (u32)InvalidPickStop, USE_LR_TO_RETURN);
SetHook(InvDropHook, Address(0x597850).addr, (u32)InvalidDropStop, USE_LR_TO_RETURN);
SetHook(InvPlantHook, Address(0x597724).addr, (u32)InvalidDropStop, USE_LR_TO_RETURN);
SetHook(ISHook, Address(0x670EA0).addr, (u32)InvalidSpriteStop, USE_LR_TO_RETURN);
SetHook(InvalidGiveItemHook, Address(0x2339CC).addr, (u32)InvalidGiveItem, USE_LR_TO_RETURN);
SetHook(IHHook, Address(0x5980F4).addr, (u32)InvalidHoleStop, USE_LR_TO_RETURN);
SetHook(IIHook, Address(0x72511C).addr, (u32)InvalidItemStop, USE_LR_TO_RETURN);
SetHook(CFHook, Address(0x323514).addr, (u32)ConvertFlower, USE_LR_TO_RETURN);
SetHook(HoveredNameHook, Address(0x19CE64).addr, (u32)SetHoveredItemName, USE_LR_TO_RETURN);
SetHook(NameHook, Address(0x19C498).addr, (u32)SetItemName, USE_LR_TO_RETURN);
SetHook(ReplaceHook, Address(0x165528).addr, (u32)IsItemReplaceable, USE_LR_TO_RETURN);
SetHook(DropHook1, Address(0x19B66C).addr, (u32)IsItemDroppable, USE_LR_TO_RETURN);
SetHook(DropHook2, Address(0x19C044).addr, (u32)IsItemDroppable, USE_LR_TO_RETURN);
SetHook(DropHook3, Address(0x19CFF0).addr, (u32)IsItemDroppable, USE_LR_TO_RETURN);
SetHook(DropHook4, Address(0x2AEA64).addr, (u32)IsItemDroppable, USE_LR_TO_RETURN);
SetHook(PlantHook1, Address(0x19B688).addr, (u32)IsItemPlantable, USE_LR_TO_RETURN);
SetHook(PlantHook2, Address(0x19B97C).addr, (u32)IsItemPlantable, USE_LR_TO_RETURN);
SetHook(PlantHook3, Address(0x2AEAC4).addr, (u32)IsItemPlantable, USE_LR_TO_RETURN);
SetHook(PlantHook4, Address(0x2AFD24).addr, (u32)IsItemPlantable, USE_LR_TO_RETURN);
SetHook(ParticleHook1, Address(0x5506D4).addr, (u32)SetProperParticle, USE_LR_TO_RETURN);
SetHook(ParticleHook2, Address(0x5509CC).addr, (u32)SetProperParticle, USE_LR_TO_RETURN);
SetHook(OnProDesignHook, Address(0x2B9110).addr, (u32)SetProDesignStyle, USE_LR_TO_RETURN);
}
void DisableAllChecks() {
CheckInvalidBadgeHook1.Disable();
CheckInvalidBadgeHook2.Disable();
SaveButtonCheck.Disable();
CatalogPHook1.Disable();
CatalogPHook2.Disable();
IPHook.Disable();
InvDropHook.Disable();
InvPlantHook.Disable();
ISHook.Disable();
InvalidGiveItemHook.Disable();
IHHook.Disable();
IIHook.Disable();
CFHook.Disable();
HoveredNameHook.Disable();
NameHook.Disable();
ReplaceHook.Disable();
DropHook1.Disable();
DropHook2.Disable();
DropHook3.Disable();
DropHook4.Disable();
PlantHook1.Disable();
PlantHook2.Disable();
PlantHook3.Disable();
PlantHook4.Disable();
ParticleHook1.Disable();
ParticleHook2.Disable();
OnProDesignHook.Disable();
}
void CheckInvalidBadgeEntry(MenuEntry *entry) {
int res = OptionKeyboard();
if(res < 0) {
return;
}
if (res == 0) {
CheckInvalidBadgeHook1.Enable();
CheckInvalidBadgeHook2.Enable();
}
else {
CheckInvalidBadgeHook1.Disable();
CheckInvalidBadgeHook2.Disable();
}
}
void DisableOpenSaveMenuWithStartButton(MenuEntry *entry) {
int res = OptionKeyboard();
if(res < 0) {
return;
}
if (res == 0) {
SaveButtonCheck.Enable();
}
else {
SaveButtonCheck.Disable();
}
}
void DisableCatalogSearchFunction(MenuEntry *entry) {
int res = OptionKeyboard();
if(res < 0) {
return;
}
if (res == 0) {
CatalogPHook1.Enable();
CatalogPHook2.Enable();
}
else {
CatalogPHook1.Disable();
CatalogPHook2.Disable();
}
}
void FixInvalidPickupCrash(MenuEntry *entry) {
int res = OptionKeyboard();
if(res < 0) {
return;
}
if (res == 0) {
IPHook.Enable();
}
else {
IPHook.Disable();
}
}
void FixInvalidDropPlantCrash(MenuEntry *entry) {
int res = OptionKeyboard();
if(res < 0) {
return;
}
if (res == 0) {
InvDropHook.Enable();
InvPlantHook.Enable();
}
else {
InvDropHook.Disable();
InvPlantHook.Disable();
}
}
void FixInvalidSpriteCrash(MenuEntry *entry) {
int res = OptionKeyboard();
if(res < 0) {
return;
}
if (res == 0) {
ISHook.Enable();
}
else {
ISHook.Disable();
}
}
void FixInvalidGiveItemCrash(MenuEntry *entry) {
int res = OptionKeyboard();
if(res < 0) {
return;
}
if (res == 0) {
InvalidGiveItemHook.Enable();
}
else {
InvalidGiveItemHook.Disable();
}
}
void FixInvalidHoleCrash(MenuEntry *entry) {
int res = OptionKeyboard();
if(res < 0) {
return;
}
if (res == 0) {
IHHook.Enable();
}
else {
IHHook.Disable();
}
}
void FixInvalidItemCrash(MenuEntry *entry) {
int res = OptionKeyboard();
if(res < 0) {
return;
}
if (res == 0) {
IIHook.Enable();
}
else {
IIHook.Disable();
}
}
void ConvertFlowerFromSeedItemToNormalItem(MenuEntry *entry) {
int res = OptionKeyboard();
if(res < 0) {
return;
}
if (res == 0) {
CFHook.Enable();
}
else {
CFHook.Disable();
}
}
void SetSeedItemNames(MenuEntry *entry) {
int res = OptionKeyboard();
if(res < 0) {
return;
}
if (res == 0) {
HoveredNameHook.Enable();
NameHook.Enable();
}
else {
HoveredNameHook.Disable();
NameHook.Disable();
}
}
void SetItemReplacementRules(MenuEntry *entry) {
int res = OptionKeyboard();
if(res < 0) {
return;
}
if (res == 0) {
ReplaceHook.Enable();
}
else {
ReplaceHook.Disable();
}
}
void SetDropRules(MenuEntry *entry) {
int res = OptionKeyboard();
if(res < 0) {
return;
}
if (res == 0) {
DropHook1.Enable();
DropHook2.Enable();
DropHook3.Enable();
DropHook4.Enable();
}
else {
DropHook1.Disable();
DropHook2.Disable();
DropHook3.Disable();
DropHook4.Disable();
}
}
void SetPlantRules(MenuEntry *entry) {
int res = OptionKeyboard();
if(res < 0) {
return;
}
if (res == 0) {
PlantHook1.Enable();
PlantHook2.Enable();
PlantHook3.Enable();
PlantHook4.Enable();
}
else {
PlantHook1.Disable();
PlantHook2.Disable();
PlantHook3.Disable();
PlantHook4.Disable();
}
}
void FixParticlesInPuzzleLeague(MenuEntry *entry) {
int res = OptionKeyboard();
if(res < 0) {
return;
}
if (res == 0) {
ParticleHook1.Enable();
ParticleHook2.Enable();
}
else {
ParticleHook1.Disable();
ParticleHook2.Disable();
}
}
/*Not SeedItems*/
void SetCustomSpritesForProDesigns(MenuEntry *entry) {
int res = OptionKeyboard();
if(res < 0) {
return;
}
if (res == 0) {
OnProDesignHook.Enable();
}
else {
OnProDesignHook.Disable();
}
}
/*
static Hook suspendHook;
static const Address suspendAddress(0x124EB8);
SetHook(suspendHook, suspendAddress.addr, (u32)SuspendCallBack, USE_LR_TO_RETURN);
*/
/*static Hook titleHook, textHook;
static const warningTXT(0x2F319C);
SetHook(titleHook, warningTXT.addr, (u32)SetTitle, USE_LR_TO_RETURN);
SetHook(textHook, warningTXT.addr + 0xA8, (u32)SetText, USE_LR_TO_RETURN);*/
/*static Hook hook;
static const u32 address(0x323424, 0, 0, 0, 0, 0, 0, 0);
hook.Initialize(address, (u32)func);
hook.SetFlags(USE_LR_TO_RETURN);
hook.Enable();*/
/*static Hook ButtonCheck;
static const u32 KeyPressedFunc(0x304A14, 0, 0, 0, 0, 0, 0, 0);
ButtonCheck.Initialize(KeyPressedFunc, (u32)IsKeyDown);
ButtonCheck.SetFlags(0);
ButtonCheck.Enable();*/
/*bool IsKeyDown(u32 key) {
//custom instruction to check for ZL and ZR and the CStick
if(Controller::IsKeyDown(Key::ZL) && key == 0x300000) return 1;
if(Controller::IsKeyDown(Key::ZR) && key == 0x500000) return 1;
if(Controller::IsKeyDown(Key::CStickRight) && key == 0x8000000) return 1;
if(Controller::IsKeyDown(Key::CStickLeft) && key == 0x4000000) return 1;
if(Controller::IsKeyDown(Key::CStickUp) && key == 0x1000000) return 1;
if(Controller::IsKeyDown(Key::CStickDown) && key == 0x2000000) return 1;
//this is the standard function to check for keys, exactly copied from the game
int iVar1;
static const u32 KeyCheck(0x5CF1AC, 0, 0, 0, 0, 0, 0, 0);
static FUNCTION func(KeyCheck);
iVar1 = func.Call<int>();
if(iVar1 == 0) {
static const u32 KeyPointer(0x9762F4, 0, 0, 0, 0, 0, 0, 0);
if(*(u32 *)(*(u32 *)(KeyPointer) + 0xD0) == 0)
iVar1 = 0;
else
iVar1 = **(u32 **)(*(u32 *)(KeyPointer) + 0xD8);
key = *(u32 *)(iVar1 + 0x110) & key;
if(key != 0)
key = 1;
}
else
key = 0;
return key;
}*/
}