@@ -100,8 +100,10 @@ void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
100100 float depth = polygon->get_depth () * 0.5 ;
101101
102102 Vector<Vector3> lines;
103- for (int i = 0 ; i < points.size (); i++) {
104- int n = (i + 1 ) % points.size ();
103+ const int points_size = points.size ();
104+
105+ for (int i = 0 ; i < points_size; i++) {
106+ int n = (i + 1 ) % points_size;
105107 lines.push_back (Vector3 (points[i].x , points[i].y , depth));
106108 lines.push_back (Vector3 (points[n].x , points[n].y , depth));
107109 lines.push_back (Vector3 (points[i].x , points[i].y , -depth));
@@ -121,24 +123,25 @@ void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
121123 // Determine orientation of the 2D polygon's vertices to determine
122124 // which direction to draw outer polygons.
123125 float signed_area = 0 .0f ;
124- for (int i = 0 ; i < points. size () ; i++) {
125- const int j = (i + 1 ) % points. size () ;
126+ for (int i = 0 ; i < points_size ; i++) {
127+ const int j = (i + 1 ) % points_size ;
126128 signed_area += points[i].x * points[j].y - points[j].x * points[i].y ;
127129 }
128130
129131 // Generate triangles for the sides of the extruded polygon.
130- for (int i = 0 ; i < points. size () ; i++) {
132+ for (int i = 0 ; i < points_size ; i++) {
131133 verts.push_back (Vector3 (points[i].x , points[i].y , depth));
132134 verts.push_back (Vector3 (points[i].x , points[i].y , -depth));
133135
134136 colors.push_back (collision_color);
135137 colors.push_back (collision_color);
136138 }
137139
138- for (int i = 0 ; i < verts.size (); i += 2 ) {
139- const int j = (i + 1 ) % verts.size ();
140- const int k = (i + 2 ) % verts.size ();
141- const int l = (i + 3 ) % verts.size ();
140+ const int verts_size = verts.size ();
141+ for (int i = 0 ; i < verts_size; i += 2 ) {
142+ const int j = (i + 1 ) % verts_size;
143+ const int k = (i + 2 ) % verts_size;
144+ const int l = (i + 3 ) % verts_size;
142145
143146 indices.push_back (i);
144147 if (signed_area < 0 ) {
@@ -167,18 +170,19 @@ void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
167170 Vector<Color> cap_colours_bottom;
168171 Vector<int > cap_indices_bottom;
169172
170- const int index_offset = verts. size () ;
173+ const int index_offset = verts_size ;
171174
172175 const Vector<Vector2> &convex = decomp[i];
176+ const int convex_size = convex.size ();
173177
174- for (int j = 0 ; j < convex. size () ; j++) {
178+ for (int j = 0 ; j < convex_size ; j++) {
175179 cap_verts_bottom.push_back (Vector3 (convex[j].x , convex[j].y , -depth));
176180 cap_colours_bottom.push_back (collision_color);
177181 }
178182
179- if (convex. size () >= 3 ) {
180- for (int j = 1 ; j < convex. size () ; j++) {
181- const int k = (j + 1 ) % convex. size () ;
183+ if (convex_size >= 3 ) {
184+ for (int j = 1 ; j < convex_size ; j++) {
185+ const int k = (j + 1 ) % convex_size ;
182186
183187 cap_indices_bottom.push_back (index_offset + 0 );
184188 cap_indices_bottom.push_back (index_offset + j);
@@ -196,18 +200,19 @@ void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
196200 Vector<Color> cap_colours_top;
197201 Vector<int > cap_indices_top;
198202
199- const int index_offset = verts. size () ;
203+ const int index_offset = verts_size ;
200204
201205 const Vector<Vector2> &convex = decomp[i];
206+ const int convex_size = convex.size ();
202207
203- for (int j = 0 ; j < convex. size () ; j++) {
208+ for (int j = 0 ; j < convex_size ; j++) {
204209 cap_verts_top.push_back (Vector3 (convex[j].x , convex[j].y , depth));
205210 cap_colours_top.push_back (collision_color);
206211 }
207212
208- if (convex. size () >= 3 ) {
209- for (int j = 1 ; j < convex. size () ; j++) {
210- const int k = (j + 1 ) % convex. size () ;
213+ if (convex_size >= 3 ) {
214+ for (int j = 1 ; j < convex_size ; j++) {
215+ const int k = (j + 1 ) % convex_size ;
211216
212217 cap_indices_top.push_back (index_offset + k);
213218 cap_indices_top.push_back (index_offset + j);
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