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I haven’t gotten a chance to look super deeply into this and figure out what flags are missing, but when trying to run with the fab distribution, I get no compiler errors where as when I submit to FAB, I do for things like inlining and forward declares.
It would be nice if running a plugin build with the distribution FAB setting would match with Epic’s settings.
According to Epic’s documentation (see 4.3.6.2.b) this should run:
Engine\Build\BatchFiles\RunUAT.bat BuildPlugin -Plugin=[Path to .uplugin file, must be outside engine directory] -Package=[Output directory] -Rocket
I am aware that BuildPlugin is just a set of flags for a BuildConfig but somehow somewhere, uet seems to not match.
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