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the spawnpoint lobby does not differentiate the world #103

@100petr

Description

@100petr

Describe the bug

A clear and concise description of what the bug is.

If I use the command /mw setup lobby spawnpoint to set the spawnpoint for the lobby, it doesn't differentiate the worlds. So if I set it in world1 and the main world is world, it ports me to world.

To Reproduce
Steps to reproduce the behavior:

  1. Create a new world via multiverse-core
  2. Create a spawnpoint lobby in the new world
  3. Create a missilewars sign
  4. Try where it teleports you

Expected behavior

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The name of the world in which the spawnponint is is written into the file. So the function will teleport correctly.

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Server (please complete the following information):

  • OS: [e.g. Debian, Windows]
  • Minecraft version 1.20.1
  • Java version [e.g. 11, 17]
  • Version 4.5.3

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