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| 1 | +package de.redstoneworld.redutilities.items; |
| 2 | + |
| 3 | +import com.mojang.authlib.GameProfile; |
| 4 | +import com.mojang.authlib.properties.Property; |
| 5 | +import org.bukkit.Material; |
| 6 | +import org.bukkit.inventory.ItemStack; |
| 7 | +import org.bukkit.inventory.meta.SkullMeta; |
| 8 | + |
| 9 | +import java.lang.reflect.Constructor; |
| 10 | +import java.lang.reflect.Field; |
| 11 | +import java.util.UUID; |
| 12 | + |
| 13 | +public class HeadHelper { |
| 14 | + |
| 15 | + /** |
| 16 | + * This method gets a ItemStack object from a player head with custom texture. |
| 17 | + * The texture is defined with a 'base64' encoded texture string specification. |
| 18 | + * |
| 19 | + * @param base64Texture The base64 encoded string representing the texture. |
| 20 | + * @return ItemStack of the skull with the specified texture |
| 21 | + */ |
| 22 | + public static ItemStack getCustomHead(String base64Texture) { |
| 23 | + // Create a new ItemStack of type PLAYER_HEAD |
| 24 | + ItemStack skull = new ItemStack(Material.PLAYER_HEAD, 1); |
| 25 | + |
| 26 | + // Get the SkullMeta from the ItemStack |
| 27 | + SkullMeta skullMeta = (SkullMeta) skull.getItemMeta(); |
| 28 | + if (skullMeta == null) { |
| 29 | + return skull; // Return default skull if meta cannot be modified |
| 30 | + } |
| 31 | + |
| 32 | + // Create a GameProfile with a random UUID and dummy name |
| 33 | + GameProfile profile = new GameProfile(UUID.randomUUID(), "dummy_name"); |
| 34 | + profile.getProperties().put("textures", new Property("textures", base64Texture)); |
| 35 | + |
| 36 | + try { |
| 37 | + // Access the "profile" field dynamically |
| 38 | + Field profileField = null; |
| 39 | + for (Field field : skullMeta.getClass().getDeclaredFields()) { |
| 40 | + if (field.getType().getName().contains("ResolvableProfile") || field.getType().equals(GameProfile.class)) { |
| 41 | + profileField = field; |
| 42 | + break; |
| 43 | + } |
| 44 | + } |
| 45 | + |
| 46 | + if (profileField != null) { |
| 47 | + profileField.setAccessible(true); |
| 48 | + |
| 49 | + if (profileField.getType().getName().contains("ResolvableProfile")) { |
| 50 | + // Create a ResolvableProfile wrapper for the GameProfile |
| 51 | + Constructor<?> constructor = profileField.getType().getConstructor(GameProfile.class); |
| 52 | + Object resolvableProfile = constructor.newInstance(profile); |
| 53 | + profileField.set(skullMeta, resolvableProfile); |
| 54 | + } else { |
| 55 | + // For older versions, set the GameProfile directly |
| 56 | + profileField.set(skullMeta, profile); |
| 57 | + } |
| 58 | + } |
| 59 | + } catch (Exception e) { |
| 60 | + e.printStackTrace(); |
| 61 | + } |
| 62 | + |
| 63 | + // Apply the modified SkullMeta to the ItemStack |
| 64 | + skull.setItemMeta(skullMeta); |
| 65 | + |
| 66 | + return skull; |
| 67 | + } |
| 68 | + |
| 69 | +} |
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