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scenario.lua
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88 lines (70 loc) · 2.93 KB
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-- dependencies
local Config = require 'map_gen.maps.diggy.config'
local ScenarioInfo = require 'features.gui.info'
local RS = require 'map_gen.shared.redmew_surface'
local Event = require 'utils.event'
local type = type
local pairs = pairs
require 'utils.table'
require 'utils.core'
-- this
local Scenario = {}
RS.set_first_player_position_check_override(true) -- forces players to spawn at 0,0
RS.set_spawn_island_tile('stone-path')
global.diggy_scenario_registered = false
--[[--
Allows calling a callback for each enabled feature.
Signature: callback(feature_name, Table feature_data) from {@see Config.features}.
@param if_enabled function to be called if enabled
]]
local function each_enabled_feature(if_enabled)
local enabled_type = type(if_enabled)
if ('function' ~= enabled_type) then
error('each_enabled_feature expects callback to be a function, given type: ' .. enabled_type)
end
for current_name, feature_data in pairs(Config.features) do
if (nil == feature_data.enabled) then
error('Feature ' .. current_name .. ' did not define the enabled property.')
end
if (feature_data.enabled) then
if_enabled(current_name, feature_data)
end
end
end
---Register the events required to initialize the scenario.
function Scenario.register()
if global.diggy_scenario_registered then
error('Cannot register the Diggy scenario multiple times.')
return
end
-- disabled redmew features for diggy
local redmew_config = global.config
redmew_config.market.enabled = false
redmew_config.reactor_meltdown.enabled = false
redmew_config.hodor.enabled = false
redmew_config.paint.enabled = false
each_enabled_feature(
function(feature_name, feature_config)
local feature = require ('map_gen.maps.diggy.feature.' .. feature_name)
if ('function' ~= type(feature.register)) then
error('Feature ' .. feature_name .. ' did not define a register function.')
end
feature.register(feature_config)
if ('function' == type(feature.get_extra_map_info)) then
ScenarioInfo.add_map_extra_info(feature.get_extra_map_info(feature_config) .. '\n')
end
if ('function' == type(feature.on_init)) then
Event.on_init(feature.on_init)
end
end
)
--[[ The commented lines below were used prior to the new landfill introduced in Factorio 0.17.10 to replace the grass-1 landfill
with dirt tiles. The new landfill looks great in Diggy, so let's use that instead.
]]
-- local landfill_tiles = {'dirt-1','dirt-2','dirt-3','dirt-4','dirt-5','dirt-6','dirt-7'}
-- require ('map_gen.shared.change_landfill_tile')(landfill_tiles)
ScenarioInfo.set_map_name('Diggy')
ScenarioInfo.set_map_description('Dig your way through!')
global.diggy_scenario_registered = true
end
return Scenario