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README.md

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@@ -30,9 +30,12 @@ Cisco's OpenH264 C++/CLI wrapper with optimised image format conversion support.
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{
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foreach (var frame in frames)
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{
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//hints..
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//You can convert to managed array
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//byte[] b = frame.ToByteArray();
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// You can copy to Managed array
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//frame.CopyTo(buffer, 0);
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Decode(frame.Data, frame.Length, frame.Type);
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}
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}
@@ -45,18 +48,20 @@ Cisco's OpenH264 C++/CLI wrapper with optimised image format conversion support.
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```C#
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void Decode(IntPtr data, int length, FrameType type)
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{
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//if (decoder.Decode(data, length, noDelay:true, out DecodingState statusCode, out RgbImage rgb))
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//if (decoder.Decode(data, length, noDelay:true, out DecodingState statusCode, out Yuv420p yuv420))
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if (decoder.Decode(data, length, noDelay:true, out DecodingState statusCode, out Bitmap bmp))
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{
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// Do stuff..
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// bmp.Save("t.bmp");
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}
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}
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// You can use other formats as:
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decoder.Decode(data, length, noDelay:true, out DecodingState statusCode, out RgbImage rgb)
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decoder.Decode(data, length, noDelay:true, out DecodingState statusCode, out Yuv420p yuv420)
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...
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```
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# Converter dll
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A separate dll is provided for RGB <-> YUV conversions. Its compiled with clang LLVM and has AVX2 intrinsics.
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A separate dll is provided for RGB <-> YUV conversions. Its compiled with clang LLVM with AVX2 intrinsics.
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</br>You can optionally include it on your executable path just like Openh264 dll.
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</br>
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</br>If wrapper cannot find the Converter32/64 dll or if your machine does not support AVX2 it will fall back to use default C++/Cli versions.
@@ -69,6 +74,7 @@ A separate dll is provided for RGB <-> YUV conversions. Its compiled with clang
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- Keep the original names if you want to use default constructors.
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- Optionally Add Converter64/32 dlls to your executable directory same way as openh264 dll.
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- Enjoy
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# Remarks
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- Decode callbacks with raw image formats use cached back buffer, if you wont consume them immediately, make a copy or sync your system.
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- Encoder output "EncodedFrame" uses cached back buffer, if you wont consume them immediately, make a copy or sync your system.

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