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| 1 | +using System; |
| 2 | +using System.Collections.Concurrent; |
| 3 | +using System.Diagnostics; |
| 4 | +using System.Threading; |
| 5 | +using System.Threading.Tasks; |
| 6 | + |
| 7 | +namespace ExpressionTree |
| 8 | +{ |
| 9 | + public class Timer |
| 10 | + { |
| 11 | + static readonly ConcurrentDictionary<TimerInstance, string> activeTimers = new ConcurrentDictionary<TimerInstance, string>(); |
| 12 | + static readonly ConcurrentBag<TimerInstance> timerPool = new ConcurrentBag<TimerInstance>(); |
| 13 | + |
| 14 | + static readonly AutoResetEvent a = new AutoResetEvent(false); |
| 15 | + static int Number = 0; |
| 16 | + static Timer() |
| 17 | + { |
| 18 | + TimerInstance.rec = activeTimers; |
| 19 | + StartTimerThread(); |
| 20 | + } |
| 21 | + |
| 22 | + private static void StartTimerThread() |
| 23 | + { |
| 24 | + Thread t = new Thread(() => |
| 25 | + { |
| 26 | + SpinWait sw = new SpinWait(); |
| 27 | + Stopwatch stopwatch = new Stopwatch(); |
| 28 | + while (true) |
| 29 | + { |
| 30 | + a.WaitOne(); |
| 31 | + stopwatch.Restart(); |
| 32 | + Thread.Sleep(10); |
| 33 | + //sw.SpinOnce(); |
| 34 | + //stopwatch.Stop(); |
| 35 | + |
| 36 | + Tick(stopwatch); |
| 37 | + } |
| 38 | + }); |
| 39 | + |
| 40 | + // t.Start(); |
| 41 | + Looper(); |
| 42 | + |
| 43 | + } |
| 44 | + private async static void Looper() |
| 45 | + { |
| 46 | + Stopwatch stopwatch = new Stopwatch(); |
| 47 | + while (true) |
| 48 | + { |
| 49 | + |
| 50 | + stopwatch.Restart(); |
| 51 | + await Task.Delay(10).ConfigureAwait(false); |
| 52 | + Tick(stopwatch); |
| 53 | + } |
| 54 | + } |
| 55 | + |
| 56 | + private static void Tick(Stopwatch sw) |
| 57 | + { |
| 58 | + if(activeTimers.Count == 0) |
| 59 | + return; |
| 60 | + |
| 61 | + a.Set(); |
| 62 | + foreach (var item in activeTimers) |
| 63 | + { |
| 64 | + item.Key.Tick((int)sw.ElapsedMilliseconds); |
| 65 | + } |
| 66 | + } |
| 67 | + |
| 68 | + private static TimerInstance GetTimer() |
| 69 | + { |
| 70 | + var timer = new TimerInstance(); |
| 71 | + timer.number = Interlocked.Increment(ref Number); |
| 72 | + return timer; |
| 73 | + } |
| 74 | + |
| 75 | + public static void Wait(int miliseconds,Action OnCompleted) |
| 76 | + { |
| 77 | + var timer = GetTimer(); |
| 78 | + timer.remaining = miliseconds; |
| 79 | + timer.Completed += OnCompleted; |
| 80 | + activeTimers.TryAdd(timer, null); |
| 81 | + a.Set(); |
| 82 | + } |
| 83 | + |
| 84 | + class TimerInstance |
| 85 | + { |
| 86 | + public int remaining; |
| 87 | + public Action Completed; |
| 88 | + public static ConcurrentDictionary<TimerInstance, string> rec; |
| 89 | + public static ConcurrentBag<TimerInstance> timerPool; |
| 90 | + public int number; |
| 91 | + public void Tick(int dt) |
| 92 | + { |
| 93 | + remaining -= dt; |
| 94 | + if (remaining <= 0) |
| 95 | + { |
| 96 | + Complete(); |
| 97 | + } |
| 98 | + } |
| 99 | + |
| 100 | + private void Complete() |
| 101 | + { |
| 102 | + rec.TryRemove(this, out _); |
| 103 | + Completed?.Invoke(); |
| 104 | + Reset(); |
| 105 | + } |
| 106 | + |
| 107 | + public void Reset() |
| 108 | + { |
| 109 | + //remaining = 1000; |
| 110 | + Completed = null; |
| 111 | + } |
| 112 | + public override int GetHashCode() |
| 113 | + { |
| 114 | + return number; |
| 115 | + } |
| 116 | + } |
| 117 | + } |
| 118 | +} |
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