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SerializationBenchmarks.md
@@ -66,3 +66,6 @@ For each received reply clients send a new message. This gives us high load infi
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## Conclusion
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I will use the custom serialization for the MessageEnvelope and internal message types.
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+- Its by far the smallest size and highest performance.
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+- I dont have to precompile any models for IL2CPP builds such as in Unity (reflection.emit is not allowed).
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+- I can provide serialization agnostic unified Relay/Room server with any type of Peer Client(Protobuf, MessagePack etc..).
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