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[Enhancement] Expose _supportPositionalAudio on AudioOutput class #2415

@NielsterHeijden

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@NielsterHeijden

Which platform is your feature request for?

Windows

Description

Most of the backing fields on AudioOutput class are exposed using public properties to get and set the value. "_supportPositionalAudio" doesn't have such a property exposing the backing field.

I'm currently adding a AudioOutput via code when constructing an GameObject and have to use reflection to set the "_supportPositionalAudio" to it's prefered value.

Alternatively the ChangeMediaPlayer method could have an addition method signature that accept the supportPositionalAudio boolean that overwrites the set value on "_supportPositionalAudio" that would also work for my use case.

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