@@ -71,10 +71,10 @@ public void UpdateUIEffect()
7171 {
7272 // PVP Stats
7373 string kills = PlayerData . Kills . ToString ( "N0" ) ;
74- string deaths = PlayerData . PVPDeaths . ToString ( "N0" ) ;
74+ string deaths = PlayerData . Deaths . ToString ( "N0" ) ;
7575 string headshots = PlayerData . Headshots . ToString ( "N0" ) ;
7676 string hsPercentage = ( PlayerData . Kills == 0 ? "0" : ( ( ( decimal ) PlayerData . Headshots / PlayerData . Kills ) * 100 ) . ToString ( "N0" ) ) + "%" ;
77- string kdr = PlayerData . PVPDeaths == 0 ? PlayerData . Kills . ToString ( "N2" ) : ( ( decimal ) PlayerData . Kills / PlayerData . PVPDeaths ) . ToString ( "N2" ) ;
77+ string kdr = PlayerData . Deaths == 0 ? PlayerData . Kills . ToString ( "N2" ) : ( ( decimal ) PlayerData . Kills / PlayerData . Deaths ) . ToString ( "N2" ) ;
7878
7979 EffectManager . sendUIEffectText ( Key , TransportConnection , true , "PlayerStats_Stats_Kills_Stats_Text" , kills ) ;
8080 EffectManager . sendUIEffectText ( Key , TransportConnection , true , "PlayerStats_Stats_Deaths_Stats_Text" , deaths ) ;
@@ -89,7 +89,7 @@ public void UpdateUIEffect()
8989 string megaZombieKills = PlayerData . MegaZombies . ToString ( "N0" ) ;
9090 string animalKills = PlayerData . Animals . ToString ( "N0" ) ;
9191 string resourcesGathered = PlayerData . Resources . ToString ( "N0" ) ;
92- string pveDeaths = PlayerData . PVEDeaths . ToString ( "N0" ) ;
92+ string pveDeaths = PlayerData . Deaths . ToString ( "N0" ) ;
9393
9494 EffectManager . sendUIEffectText ( Key , TransportConnection , true , "PlayerStats_Stats_Kills_Stats_Text" , zombieKills ) ;
9595 EffectManager . sendUIEffectText ( Key , TransportConnection , true , "PlayerStats_Stats_Deaths_Stats_Text" , megaZombieKills ) ;
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