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Hashes in DataSource #92

@basxto

Description

@basxto

Allow Hashes in [DataSource] for safer INI files. Safe in the sense that you one with hashes could output an error if it’s run with the wrong MPQs

Example:

Type00=MPQ
Path00="./Warcraft III Demo/war3.mpq"
MD5Sum00=4d9d99af84fdb34793535cd8d9d1d2d7
SHA1Sum00=d6bf40d0f07e1cd4e29cef55f59d340de5acc3f3

Which would be the MPQ from the official demo. (Doesn’t run currently.)

Hashes from the files on the officially linked mirror on ausgamers: (with md5 hash and in various stages)

3eab03d25b3015cac90b9d67df3c6aa9c63253af  Warcraft3_Demo.zip
6ccb5172b5311aa060d27d739c8cde48  W3Demo.exe
4d9d99af84fdb34793535cd8d9d1d2d7  war3.mpq

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