basic_hard_tip.DAE and basic_hard_tip.STL are completely messed up on the bottom of the mesh, where there should be an opening. It looks as if some mesh optimizer was run on all the meshes, but tripped up most badly on this particular one. In general, all the meshes appear to be messy, likely for the same reason. I'm currently fixing the hard tip file, I'll try to post it here once I'm done.