Skip to content

Bug Report - in SNES SA-1 addresses 0x020000 to 0x0200ff are not exposed correctly #747

@Blazekickn

Description

@Blazekickn

image

Shown above is a SMW hack that uses SA-1. Player Power-Up address is supposed to be at 0x020019 (SA-1 offsets the ram by 0x020000 from where it would be in the base game) but instead the region is filled with 0x60. 0x02010b is Level ID and that shows correctly and matches with the vanilla SMW, along with the rest of my notes.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions