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docs/developer-docs/index.md

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7. [Achievement Templates](/developer-docs/achievement-templates): some generic templates to get inspiration.
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8. [Tips and Tricks](/developer-docs/tips-and-tricks): general tips and tricks about memory digging and achievement creation.
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8. [Difficulty Scale and Balance](/developer-docs/difficulty-scale-and-balance): guidelines/suggestions on how to balance the difficulty of your achievement set.
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9. [Difficulty Scale and Balance](/developer-docs/difficulty-scale-and-balance): guidelines/suggestions on how to balance the difficulty of your achievement set.
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9. [Achievement Design](/developer-docs/achievement-design): a guide on how to think about and design good achievements, not the technical side but the conceptual.
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10. [Achievement Design](/developer-docs/achievement-design): a guide on how to think about and design good achievements, not the technical side but the conceptual.
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10. [Achievement Set Revisions](/guidelines/content/achievement-set-revisions): information on revisions, rescores, and the icon gauntlet.
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11. [Achievement Set Revisions](/guidelines/content/achievement-set-revisions): information on revisions, rescores, and the icon gauntlet.
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11. [Subsets](/guidelines/content/subsets): an advanced topic on creating special challenge sets and how to release them.
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12. [Subsets](/guidelines/content/subsets): an advanced topic on creating special challenge sets and how to release them.
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12. [Badge and Icon Creation](/guidelines/content/badge-and-icon-guidelines): some guidelines and tips about badge/icon creation.
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13. [Badge and Icon Creation](/guidelines/content/badge-and-icon-guidelines): some guidelines and tips about badge/icon creation.
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13. [Leaderboards](/developer-docs/leaderboards): instructions on how to create Leaderboards for a game.
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14. [Leaderboards](/developer-docs/leaderboards): instructions on how to create Leaderboards for a game.
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14. [Rich Presence](/developer-docs/rich-presence): how to write Rich Presence Scripts.
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15. [Rich Presence](/developer-docs/rich-presence): how to write Rich Presence Scripts.
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15. [Working with the Right ROM](/guidelines/content/working-with-the-right-rom): information on using correct ROMs and hashes.
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16. [Working with the Right ROM](/guidelines/content/working-with-the-right-rom): information on using correct ROMs and hashes.
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16. [Game Identification](/developer-docs/game-identification): details on the hashing methods used for each system.
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17. [Game Identification](/developer-docs/game-identification): details on the hashing methods used for each system.
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17. [Unsupported Emulators](/developer-docs/unsupported-emulators-and-cores): details on unsupported emulators and cores, testing progress, etc.
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18. [Unsupported Emulators](/developer-docs/unsupported-emulators-and-cores): details on unsupported emulators and cores, testing progress, etc.
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18. [Achievements for ROM Hacks](/guidelines/content/achievements-for-rom-hacks): a detailed guide for developers on the proper inclusion (and approval) of ROM Hacks.
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19. [Achievements for ROM Hacks](/guidelines/content/achievements-for-rom-hacks): a detailed guide for developers on the proper inclusion (and approval) of ROM Hacks.
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20. [Console Specific Tips](/developer-docs/console-specific-tips): knowing the peculiarities of your favorite console can help you with memory digging.
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19. [Console Specific Tips](/developer-docs/console-specific-tips): knowing the peculiarities of your favorite console can help you with memory digging.

docs/pt/developer-docs/getting-started-as-an-achievement-developer.md

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Quando você encontrar um endereço com o qual está satisfeito, você pode escrever uma breve nota sobre o que é e clicar em **Save Note**, isso o armazenará no banco de dados. Note que a nota será compartilhada com todos os desenvolvedores e será baixada novamente quando você carregar uma ROM. Se você tentar sobrescrever uma nota, ela verificará com você primeiro antes de enviar.
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Você pode encontrar mais [Dicas de Exploração de Memória úteis aqui](/pt/developer-docs/tips-and-tricks#dicas-de-escavação-de-memória).
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## Conjuntos de Conquistas
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O local de memória para o número de anéis está armazenado em `0xfe20` - para um não-programador, estamos lidando com o [sistema numeral hexadecimal](https://simple.wikipedia.org/wiki/Hexadecimal_numeral_system) que pode ser intimidante, mas não se preocupe, são apenas números e letras em vez de só números, e não esqueça do `0x` no início para indicar que é um local de memória em hexadecimal. Encontramos um endereço que nos interessa e o armazenamos usando **Save Note**. Agora vamos criar uma nova conquista.

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