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Updated the port to v0.69 based on upstream. Major changes since v0.61:
* Added translucent HUD support ("scr_sbaralpha")
* Added vsync support for most platforms ("vid_vsync")
* Added support for scaling the software renderer output by a factor of 2 or 4
* Added anisotropic filtering for OpenGL
* Added loading new mods at runtime with the 'game' command
* Fixed particle sizes in software and GL
* Added ability to play music tracks from sound files. Currently ogg (vorbis), mp3, flac and wav are supported
* OpenGL renderer improvements:
- Much improved speed by batching drawing operations
- Fullbright pixels now properly rendered
- If 3+ texture units are available, all materials can be drawn in a single pass
- Improved fidelity of model skins when NPoT textures unavailable
* Fog, Colored lighting, skybox and Higher-quality traditional sky for the GL renderer
* Interpolated alias model lighting (smoother transitions)
* Added menu for manually specifying windowed mode resolution
* Higher quality (resolution) underwater warping in software renderer
* Added support for OpenGL vertex program animation interpolation
* Added support for DXT texture compression (greatly helps low-memory systems)
* Improved FOV calculations to work better with widescreen aspect ratios
* Improvedd dynamic lighting performance on OpenGL (removed redundant updates)
Since the latest version has VSync configuration support, the VSync patch was dropped and adaptive VSync is set with a command line parameter.
Other modifications:
* build only the NQ clients (SW and GL), don't build the server and QW clients since we're not using them.
* install the `lhasa` package only when downloading the shareware version.
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