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| 1 | +#!/usr/bin/env bash |
| 2 | + |
| 3 | +# This file is part of The RetroPie Project |
| 4 | +# |
| 5 | +# The RetroPie Project is the legal property of its developers, whose names are |
| 6 | +# too numerous to list here. Please refer to the COPYRIGHT.md file distributed with this source. |
| 7 | +# |
| 8 | +# See the LICENSE.md file at the top-level directory of this distribution and |
| 9 | +# at https://raw.githubusercontent.com/RetroPie/RetroPie-Setup/master/LICENSE.md |
| 10 | +# |
| 11 | + |
| 12 | +# This input configuration script will create a SDL(2) GameController mapping string based on the user's choices (see [1] for the format). |
| 13 | +# The mapping is a comma (,) separated string of 'parameter:value' used by SDL to use the GameController. |
| 14 | +# SDL2 comes with it's own list of built-in mappings, defined in [2], which covers most of the well-known gamepads, but offers the ability |
| 15 | +# to: |
| 16 | +# - load additional mappings programmatically from a file using [3]. |
| 17 | +# This is the approach used by emulators that include an additional `gamecontrollerdb.txt` to allow extending the default SDL gamecontroller mapping database. |
| 18 | +# - load additional mappings from the `SDL_GAMECONTROLLERCONFIG` environment variable, which should contain newline delimited list of mappings (see [4]) |
| 19 | +# - load additional mappings from the file pointed with `SDL_GAMECONTROLLERCONFIG_FILE` environment variable, containing newline delimited list of mapping (see [5]). Available only from SDL 2.0.22. |
| 20 | +# |
| 21 | +# The script will produce a mapping string for a configured joystick in EmulationStation, then store the result in: |
| 22 | +# /opt/retropie/configs/all/sdl2_gamecontrollerdb.txt |
| 23 | +# This file can then be consulted by `runcommand` and the new mappings referenced via SDL2 hints. |
| 24 | +# |
| 25 | +# Notes: |
| 26 | +# - this script will not replace the default/built-in SDL mappings |
| 27 | +# - gamecontroller naming sanitization is not identical to SDL name mapping routines, but that doesn't affect functionality |
| 28 | +# |
| 29 | +# Ref: |
| 30 | +# [1] https://wiki.libsdl.org/SDL2/SDL_GameControllerAddMapping |
| 31 | +# [2] https://github.com/libsdl-org/SDL/blob/SDL2/src/joystick/SDL_gamecontrollerdb.h |
| 32 | +# [3] https://wiki.libsdl.org/SDL2/SDL_GameControllerAddMappingsFromFile |
| 33 | +# [4] https://wiki.libsdl.org/SDL2/SDL_HINT_GAMECONTROLLERCONFIG |
| 34 | +# [5] https://wiki.libsdl.org/SDL2/SDL_HINT_GAMECONTROLLERCONFIG_FILE |
| 35 | + |
| 36 | +function onstart_sdl2_joystick() { |
| 37 | + # save the intermediary mappings into a temporary file |
| 38 | + local temp_file |
| 39 | + temp_file="$(_temp_file_sdl2)" |
| 40 | + : > "$temp_file" |
| 41 | +} |
| 42 | + |
| 43 | +function map_sdl2_joystick() { |
| 44 | + local input_name="$1" |
| 45 | + local input_type="$2" |
| 46 | + local input_id="$3" |
| 47 | + local input_value="$4" |
| 48 | + local input_temp_map="$(_temp_file_sdl2)" |
| 49 | + |
| 50 | + # map ES input name => SDL Gamecontroller mapping label |
| 51 | + declare -A input_map=( |
| 52 | + [up]="dpup" |
| 53 | + [down]="dpdown" |
| 54 | + [left]="dpleft" |
| 55 | + [right]="dpright" |
| 56 | + [a]="a" |
| 57 | + [b]="b" |
| 58 | + [x]="x" |
| 59 | + [y]="y" |
| 60 | + [start]="start" |
| 61 | + [select]="back" |
| 62 | + |
| 63 | + [hotkeyenable]="guide" |
| 64 | + |
| 65 | + [leftshoulder]="leftshoulder" |
| 66 | + [lefttrigger]="lefttrigger" |
| 67 | + [rightshoulder]="rightshoulder" |
| 68 | + [righttrigger]="righttrigger" |
| 69 | + |
| 70 | + [leftthumb]="leftstick" |
| 71 | + [leftanalogright]="leftx" |
| 72 | + [leftanalogdown]="lefty" |
| 73 | + |
| 74 | + [rightthumb]="rightstick" |
| 75 | + [rightanalogright]="rightx" |
| 76 | + [rightanalogdown]="righty" |
| 77 | + |
| 78 | + [pageup]="rightshoulder" |
| 79 | + [pagedown]="leftshoulder" |
| 80 | + ) |
| 81 | + local sdl2_mapped_input |
| 82 | + |
| 83 | + sdl2_mapped_input=${input_map[$input_name]} |
| 84 | + |
| 85 | + # when the SDL mapped action/input is not defined skip the mapping |
| 86 | + [[ -z "$sdl2_mapped_input" ]] && return |
| 87 | + |
| 88 | + case "$input_type" in |
| 89 | + axis) |
| 90 | + if [[ "$input_value" == "-1" ]]; then |
| 91 | + echo "$sdl2_mapped_input:-a${input_id}" >> "$input_temp_map" |
| 92 | + else |
| 93 | + echo "$sdl2_mapped_input:+a${input_id}" >> "$input_temp_map" |
| 94 | + fi |
| 95 | + ;; |
| 96 | + hat) |
| 97 | + echo "$sdl2_mapped_input:hat${input_id}.${input_value}" >> "$input_temp_map" |
| 98 | + ;; |
| 99 | + button) |
| 100 | + echo "$sdl2_mapped_input:b${input_id}" >> "$input_temp_map" |
| 101 | + ;; |
| 102 | + *) |
| 103 | + ;; |
| 104 | + esac |
| 105 | +} |
| 106 | + |
| 107 | +function onend_sdl2_joystick() { |
| 108 | + # check whether SDL2 already has a mapping for this GUID |
| 109 | + if [[ "$(_check_gamepad_sdl2)" == "MAPPED" ]]; then |
| 110 | + echo "W: Device \"$DEVICE_NAME\" (guid: $DEVICE_GUID) is already known by SDL2, gamecontroller mapping was not created" |
| 111 | + return |
| 112 | + fi |
| 113 | + |
| 114 | + # gamecontroller name sanitization: |
| 115 | + # - replace unexpected chars with '-' |
| 116 | + # - trim blanks from the name (beginning/end) |
| 117 | + # - replace ',' with space, since ',' is a delimiter in the mapping string |
| 118 | + local joyname="$(echo ${DEVICE_NAME//[:><?\"\/\\|*]/-} | tr -s '[:blank:]' | tr ',' ' ')" |
| 119 | + local select_value |
| 120 | + local hotkey_value |
| 121 | + local mapping |
| 122 | + local input_temp_map |
| 123 | + input_temp_map="$(_temp_file_sdl2)" |
| 124 | + |
| 125 | + # add each mapping value and save the values for Select/Back Hotkey/Guide |
| 126 | + # don't add the Hotkey/Guide mapping yet |
| 127 | + while read m; do |
| 128 | + if [[ "$m" == "guide:*" ]]; then |
| 129 | + hotkey_value="$m"; |
| 130 | + continue; |
| 131 | + fi |
| 132 | + |
| 133 | + if [[ "$m" == "back:*" ]]; then |
| 134 | + select_value="$m"; |
| 135 | + fi |
| 136 | + |
| 137 | + mapping+="$m," |
| 138 | + done < <(sort "$input_temp_map") |
| 139 | + |
| 140 | + # add the mapping for Hotkey as Guide IIF it's different than Select |
| 141 | + if [[ $select_value != $hotkey_value && -n "$hotkey_value" ]]; then |
| 142 | + mapping+="$hotkey_value," |
| 143 | + fi |
| 144 | + local sdl_configs="$configdir/all/sdl2_gamecontrollerdb.txt" |
| 145 | + mapping="${DEVICE_GUID},${joyname},platform:Linux,${mapping}" |
| 146 | + |
| 147 | + [[ -n $__debug ]] && \ |
| 148 | + echo "Mapping is $mapping" |
| 149 | + |
| 150 | + # update the mapping when it's present, otherwise append it to the file |
| 151 | + if grep --silent --no-messages ${DEVICE_GUID} "$sdl_configs"; then |
| 152 | + sed -i "s/^${DEVICE_GUID}.*$/$mapping/" "$sdl_configs" |
| 153 | + else |
| 154 | + echo "$mapping" >> "$sdl_configs" |
| 155 | + fi |
| 156 | + rm -f "$input_temp_map" |
| 157 | +} |
| 158 | + |
| 159 | +# function to check whether a gamepad GUID is already in SDL2's mapping list |
| 160 | +# we need to load SDL2's GameController subsystem and query by GUID |
| 161 | +function _check_gamepad_sdl2() { |
| 162 | + |
| 163 | +cat << EOF > "/tmp/guid_check.py" |
| 164 | +from sdl2 import SDL_GameControllerMappingForGUID,\ |
| 165 | + SDL_Init,SDL_Quit,SDL_Error,\ |
| 166 | + SDL_INIT_GAMECONTROLLER |
| 167 | +from sdl2.joystick import SDL_JoystickGetGUIDFromString |
| 168 | +
|
| 169 | +if SDL_Init(SDL_INIT_GAMECONTROLLER) < 0: |
| 170 | + exit(2) |
| 171 | +
|
| 172 | +guid_str=b"${DEVICE_GUID}" |
| 173 | +guid = SDL_JoystickGetGUIDFromString(guid_str) |
| 174 | +map = SDL_GameControllerMappingForGUID(guid) |
| 175 | +SDL_Quit() |
| 176 | +
|
| 177 | +if map is not None: |
| 178 | + exit(0) |
| 179 | +
|
| 180 | +exit(1) |
| 181 | +EOF |
| 182 | + python3 /tmp/guid_check.py 1>/dev/null 2>&1 && echo "MAPPED" |
| 183 | + rm -f "/tmp/guid_check.py" |
| 184 | +} |
| 185 | + |
| 186 | +function _temp_file_sdl2() { |
| 187 | + echo "/tmp/sdl2temp.txt" |
| 188 | +} |
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