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Fixes building on Debian 12 Bookworm for the included `ffmpeg` project.
Changes since 13.x:
* ver 1.14.x (full list of changes - https://www.ppsspp.org/news/release-1.14)
* Graphics fixes in Burnout Dominator, Kurohyou, Ratchet & Clank, Outrun, Ridge Racer, Spongebob: Yellow Avenger, Cars: Race-o-Rama, Hunter x Hunter, many others
* Performance improvements: Killzone now runs at playable speed, Juiced 2 performance fixed, lighting ubershader optimization
* Many software renderer improvements, both performance and accuracy.
* Some input handling fixes, IR interpreter fixes, and so much more.
* MSAA antialiasing added to the Vulkan backend (desktop only)
* New API for plugins to access aspect ratio, scaling and fast-forward ([#16441]), other new APIs & improvements
* UI improvements
- New interactive Display Layout & Effects screen, replacing the old Display Layout Editor
- Add default shader for LCD persistence simulation
- Game being played can now be seen as a background in most menus
- Reorganize speed hack settings
* Stability fixes
- Workaround for hangs on older Adreno GPUs
- Input handling fixes for deadzones and touch controls
- Avoid game bugs in Twinbee Portable and Shining Ark
* Performance improvements
- Vulkan bandwidth and synchronization optimizations
- Lighting "ubershader" optimization to prevent hitches
- Assorted minor other improvements
- Improve texture replacement memory usage
- Texture upscaling speedup and fixes
* version 1.15 (full list of changes - https://www.ppsspp.org/news/release-1.15)
* Tilt controls: Restore "Low end radius" control
* Improve the workarounds for the DJ Max games
* OpenGL: Restore most of the lost performance on low-end hardware from the shader variant reduction
* Add a simple profiling tool to check CPU usage by the GL backend
* Loader: Fix bug preventing WWE 2009 from starting
* Control mapping: Fix bugs in mapping UI causing trouble with some controllers
* Fix for broken tilt d-pad controls
* Stutter caused by shader compilation has been reduced drastically
* Rendering performance and fixes
* Texture replacement improvements
* Optimizations for Vulkan texture uploads, Software renderer, Lighting shader optimizations.
* GLSL shader compatibility fixes
* Rewind savestates no longer slows things down a lot
* Depth-related rendering fixes
* UI fixes: Vertical use of space, scrollbars, touchpad scroll on Windows
* version 1.16 (full list of changes - https://www.ppsspp.org/news/release-1.16)
* RetroAchievements support !
* Fix performance issue with Vulkan descriptor set allocation
* Smoother loading of replacement textures
* Fix problem with waves background
* Fix for crash when changing render backend in-game
* Simplify shader cache lookups on Vulkan, hopefully fixing some crashes
* Other crash and stability fixes
* Assorted improvements to the IR JITs
* Fix crash bug and performance issue in Vulkan shader cache
* Fix for HTTP support on Linux on networks with shaky or incomplete IPv6 support
* Fix hang when switching UMD with RetroAchievements enabled
* Input fixes
* Rendering performance and fixes
* Texture replacement fixes
* UI changes
- Color emoji support on some platforms
- Use TTF fonts on SDL where available (macOS, Linux/Steam Deck)
- Allow setting the PSP's MAC address directly
- Better looking notifications
* Fix horrible audio glitch in After Burner
* Fix timing issue causing slowdowns in MLB games
* Emulate the vrnd instruction accurately
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