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Non MonoBehaviour implementation of Purchases.cs #612

@StephenHodgson

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@StephenHodgson

It'd be really great and more useful if the Purchases.cs class wasn't a MonoBehaviour.

I can understand the ease of use for most unity devs to want it, but it more than likely be a scriptable object with the settings, and the rest of the classes be plain old c# objects (POCO).

Atm I have to instantiate this prefab/MonoBehaviour object into the scene in order to use the API, but most of my application logic is outside of the scene objects. (scene objects are only for UI/User interactions). I am programmatically setting up the Purchases object, so no MonoBehaviour should be required.

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