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vdf-material.xml
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64 lines (64 loc) · 15.3 KB
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<NotepadPlus>
<UserLang name="VDF: Material" ext="vmt" udlVersion="2.1">
<Settings>
<Global caseIgnored="yes" allowFoldOfComments="no" foldCompact="no" forcePureLC="0" decimalSeparator="0" />
<Prefix Keywords1="no" Keywords2="yes" Keywords3="no" Keywords4="no" Keywords5="no" Keywords6="no" Keywords7="no" Keywords8="no" />
</Settings>
<KeywordLists>
<Keywords name="Comments">00// 01 02 03/* 04*/</Keywords>
<Keywords name="Numbers, prefix1"></Keywords>
<Keywords name="Numbers, prefix2"></Keywords>
<Keywords name="Numbers, extras1"></Keywords>
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<Keywords name="Keywords1">basetimeslightmaptimesdetail basetimeslightmapwet basetimesmod2xenvmap bloom blurfilterx blurfiltery cable cloud debuglightingonly debugluxels debugmodifyvertex decalmodulate downsample eyeball eyes gooinglass internalframesync lightmappedgeneric lightmappedtwotexture volumeclouds modulate particlesphere predator refract shadow shadowbuild shadowmodel showdestalpha skyfog sprite teeth translucentlightmap unlitgeneric unlittwotexture vertexlitgeneric vertexnormals volumetricfog water wireframe worldtwotextureblend worldvertextransition yuv vertexlitgeneric_hdr_dx9 lightmappedgeneric_hdr_dx9 lightmappedgeneric_dx9 lightmappedgeneric_dx8 vertexlitgeneric_dx9 vertexlitgeneric_dx8 vertexlitgeneric_dx7 vertexlitgeneric_dx6 lightmappedgeneric_dx6 lightmappedgeneric_nobump_dx8 proxies water_hdr_dx90 water_dx90 water_dx81 water_dx80 water_dx60 shatteredglass shatteredglass_dx7 unlitgeneric_dx9 unlitgeneric_dx8 unlitgeneric_dx6 refract_dx90 refract_dx80 refract_dx60 shatteredglass_dx8 worldtwotextureblend_dx8 worldtwotextureblend_dx6 worldvertextransition_dx9 worldvertextransition_dx8 worldvertextransition_dx6 worldvertexalpha_dx8 eyes_dx6 modulate_dx6 monitorscreen predator_dx80 predator_dx60 sprite_dx8 sprite_dx6 unlittwotexture_dx6 writez_dx6 windowimposter_dx80 windowimposter_dx60 patch replace sky spritecard lightmappedreflective writez windowimposter eyerefract eyes_dx8 vortwarp lightmapped_4wayblend multiblend g_bloom g_blurx g_blury g_bokehblur g_colourmodify g_downsample g_premultiplied g_refract g_sharpen g_sky g_sunbeams g_texturize gmodscreenspace sobel</Keywords>
<Keywords name="Keywords2">$basetexture $basetexture3 $surfaceprop $model $bumpmap $phong $phongexponent $halflambert $phongexponenttexture $phongwarptexture $phongboost $phongfresnelranges $selfillum $translucent $vertexcolor $vertexalpha $decal $decalscale $color $writez $normalmapalphaenvmapmask $additive $no_fullbright $ignorez $nolod $parallaxmap $parallaxmapscale $basealphaenvmapmask $nodiffusebumplighting $envmap $envmaptint $envmapcontrast $envmapsaturation $basetexturetransform $detail $detailscale $nodecal $alpha $envmapmask $nocull $alphatest $surfaceprop2 $basetexture2 $bumpmap2 $abovewater $refracttexture $refracttint $reflecttint $reflectamount $forceexpensive $bottommaterial $bumpframe $fogenable $fogcolor $fogstart $fogend $basetexturetransform2 $lightmaptint $reflectivity $reflecttexture $refractamount $normalmap $fallbackmaterial $forcecheap $scale $envmapmaskscale $bumptransform $texture2 $reflectentities $heightmap $heightscale $heightmapsample $frame $selfillumtint $detailblendmode $detailblendfactor $nofog $ssbump $seamless_scale $cheapwaterstartdistance $cheapwaterenddistance $selfillum_envmapmask_alpha $detailframe $hdrcompressedtexture $hdrbasetexture $addself $overbrightfactor $minsize $maxsize $minfadesize $maxfadesize $blendframes $ambientocclusiontexture $phongalbedotint $lightwarptexture $clientshader $selfillummask $fleshinteriorenabled $fleshinteriortexture $fleshnormaltexture $fleshbordertexture1d $fleshinteriornoisetexture $fleshsubsurfacetexture $fleshcubetexture $fleshbordernoisescale $fleshborderwidth $fleshbordersoftness $fleshbordertint $fleshglossbrightness $fleshdebugforcefleshon $time $iris $softedges $edgesoftnessstart $edgesoftnessend $scaleedgesoftnessbasedonscreenres $outline $outlinecolor $outlinestart0 $outlinestart1 $outlineend0 $outlineend1 $outlinealpha $scaleoutlinesoftnessbasedonscreenres $glow $glowcolor $glowalpha $glowstart $glowend $glowx $glowy $distancealpha $fresnelpower $minreflectivity $maxreflectivity $spriteorientation $spriteorigin $detailtint $detail_alpha_mask_base_texture $decalfadeduration $decalfadetime $modelmaterial $cloudalphatexture $cloudscale $maskscale $ambientocclusion $corneabumpstrength $parallaxstrength $dilation $ambientocclcolor $eyeballradius $corneatexture $ambientoccltexture $raytracesphere $spheretexkillcombo $phongtint $allowdiffusemodulation $shinybloodexponent $shinyblood $compress $stretch $blendtintbybasealpha $allowalphatocoverage $basemapluminancephongmask $color2 $shadersrgbread360 $basemapalphaphongmask $glossiness $envmapmasktransform $crackmaterial $multipass $blendmodulatetexture $receiveflashlight $vertexcolormodulate $bluramount $forcerefract $startfadesize $endfadesize $depthblend $depthblendscale $addoverblend $maxdistance $farfadeinterval $cloakpassenabled $cloakfactor $cloakcolortint $ssbumpmathfix $rimlight $rimlighttint $rimlightexponent $rimlightboost $diffuseexp $envmapfresnel $alphatestreference $flashlightnolambert $treesway $treeswayheight $treeswaystartheight $treeswayradius $treeswaystartradius $treeswayspeed $treeswaystrength $treeswayscrumblespeed $treeswayscrumblestrength $treeswayscrumblefrequency $treeswayfalloffexp $treeswayscrumblefalloffexp $treeswayspeedhighwindmultiplier $treeswayspeedlerpstart $treeswayspeedlerpend $treeswaystatic $pointsamplemagfilter $no_draw $emissiveblend $emissiveblendtexture $emissiveblendbasetexture $emissiveblendflowtexture $emissiveblendtint $emissiveblendstrength $emissiveblendenabled $emissiveblendscrollvector $warpparam $selfillummap $entityorigin $flowmap $flow_normaluvscale $flow_worlduvscale $flow_uvscrolldistance $flow_timeintervalinseconds $flow_timescale $flow_bumpstrength $flow_noise_texture $flow_noise_scale $flow_debug $color_flow_uvscale $color_flow_timescale $color_flow_timeintervalinseconds $color_flow_uvscrolldistance $color_flow_lerpexp $color_flow_displacebynormalstrength $unlit $underwateroverlay $dudvframe $flashlighttint $waterdepth $depth_feather $lightmapwaterfog $envmapframe $forceenvmap $reflectonlymarkedentities $reflectskyboxonly $reflect2dskybox $reflect3dskybox $reflectblendfactor $forcefresnel $basereflectance $maxreflectance $refract $blurrefract $pseudotranslucent $waterblendfactor $scroll1 $scroll2 $fleshsubsurfacetint $fleshscrollspeed $fleshglobalopacity $flesheffectcenterradius $blendtintcoloroverbase $tintmasktexture $notint $singlepassflashlight $seamless_detail $dualsequence $sequence_blend_mode $maxlumframeblend1 $maxlumframeblend2 $zoomanimateseq2 $ramptexture $extractgreenalpha $splinetype $useinstancing $detailtexturetransform $phongdisablehalflambert $maxfogdensityscalar $masks1 $masks2 $phongexponentfactor $invertphongmask $forcephong $phongalbedoboost $phongmaskcontrastbrightness $phongmaskcontrastbrightness2 $phongamount $phongamount2 $phongbasetint $phongbasetint2 $detailblendfactor2 $lumblendfactor2 $texture1_lumstart $texture1_lumend $texture1_blendmode $texture1_uvscale $texture2_lumstart $texture2_lumend $texture2_blendmode $texture2_blendstart $texture2_blendend $texture2_uvscale $texture2_bumpblendfactor $texture3_lumstart $texture3_lumend $texture3_blendmode $texture3_blendstart $texture3_blendend $texture3_uvscale $texture3_bumpblendfactor $texture4_lumstart $texture4_lumend $texture4_blendmode $texture4_blendstart $texture4_blendend $texture4_uvscale $texture4_bumpblendfactor $scale2 $scale3 $scale4 $rotation $rotation2 $rotation3 $rotation4 $spectexture $spectexture2 $spectexture3 $spectexture4 $rimmask $normalmapalphaphongmask $intro $selfillumfresnel $selfillumfresnelminmaxexp $dudvmap $normalmap2 $refracttinttexture $masked $nowritez $forcealphawrite $localrefractdepth $localrefract $fadeoutonsilhouette $envmaplightscaleminmax $envmapanisotropy $envmapanisotropyscale $envmaplightscale $envmapfresnelminmaxexp $fresnelreflection $noenvmapmip $envmapoptional $brightness $flowmapscrollrate $flowmaptexcoordoffset $tempmin $tempmax $flowmapframe $grapple</Keywords>
<Keywords name="Keywords3">%tooltexture %compilepassbullets %keywords %compilewater %detailtype %compilenonsolid %compileblocklos %compilenodraw %compiledetail resultvar srcvar1 srcvar2 sineperiod sinemin sinemax %notooltexture insert include %compilenoshadows %compilesky %compilehint %compileskip %compileorigin %compileclip %playerclip %compilenpcclip %compilenochop %compiletrigger %compilenolight %compileplayercontrolclip %compileladder %compilewet %compileinvisible %compileslime %noportal translatevar animatedtexturevar animatedtextureframenumvar animatedtextureframerate texturescrollvar texturescrollrate texturescrollangle rotatevar center scale rotate translate min max</Keywords>
<Keywords name="Keywords4">srgb hdr? !hdr? ldr? gpu $ < > =</Keywords>
<Keywords name="Keywords5">add abs selectfirstifnonzero multiply frac wrapminmax subtract int exponential divide clamp equals lessorequal sine matrixrotate linearramp currenttime uniformnoise gaussiannoise alpha cycle playerproximity playerteammatch playerview playerspeed playerposition playerhealth playerdamagetime entityspeed entityorigin entityrandom health isnpc worlddims animatedtexture animatedentitytexture animatedoffsettexture animatespecifictexture pupil texturetransform texturescroll lampbeam lamphalo customsteamimageonmodel materialmodify materialmodifyanimated waterlod breakablesurface conveyorscroll camo fleshinterior heliblade particlesphereproxy playerlogo shadow shadowmodel toggletexture empty dummy convar entityoriginalyx ep1introvortrefract vortemissive shield spy_invis weapon_invis vm_invis invis building_invis communityweapon invulnlevel burnlevel yellowlevel modelglowcolor itemtintcolor buildingrescuelevel teamtexture animatedweaponsheen weaponskin shieldfalloff stattrakillum stattrakdigit stattrakicon stickybombglowcolor sniperriflecharge heartbeat playerteam bloodyhands it burnlevel bbqlevel nightvisionselfillum aliensurfacefx portalopenamount portalstatic fizzlervortex wheatlyeyeglow lightedmouth lightedfloorbutton tractorbeam taucharge survivalteammate PlayerColor WeaponColor</Keywords>
<Keywords name="Keywords6">default default_silent floatingstandable item ladder no_decal player player_control_clip baserock boulder brick concrete concrete_block gravel rock canister chain chainlink combine_metal crowbar floating_metal_barrel grenade gunship metal metal_barrel metal_bouncy metal_box metal_seafloorcar metalgrate metalpanel metalvent metalvehicle paintcan popcan roller slipperymetal solidmetal strider weapon wood wood_box wood_crate wood_furniture wood_lowdensity wood_plank wood_panel wood_solid dirt grass gravel mud quicksand sand slipperyslime antlionsand slime water wade ice snow alienflesh antlion armorflesh bloodyflesh flesh foliage watermelon zombieflesh asphalt glass glassbottle combine_glass tile paper papercup cardboard plaster plastic_barrel plastic_barrel_buoyant plastic_box plastic rubber rubbertire slidingrubbertire slidingrubbertire_front slidingrubbertire_rear jeeptire brakingrubbertire carpet ceiling_tile computer pottery</Keywords>
<Keywords name="Keywords7"></Keywords>
<Keywords name="Keywords8">$envmapsphere $basemapalphaenvmapmask $envmapmode $nofresnel $fresnelreflection alienscale camo debugbumpedlightmap debugbumpedvertexlit debugfbtexture debuglightmap debugnormalmap debugunlit debugvertexlit fillrate jellyfish jojirium modeladditivetransenvmapwithmaskedtexture overlay_fit reflecttexture watersurfacebottom worldvertexalpha core core_dx70 core_dx80 $corecolortexture $corecolortextureframe</Keywords>
<Keywords name="Delimiters">00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23</Keywords>
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