Skip to content

Investigate setting DX12 as the default Windows renderer #6682

@hhyyrylainen

Description

@hhyyrylainen

Once we switch to Godot 4.6 that'll be the default for new projects. And as we quite regularly get Vulkan initialization error reports from players, I think it would be worth it to test switching to directx for Windows by default.

To use this new default in pre-existing Godot 4.5 projects, you should set the rendering/rendering_device/driver.windows project setting to d3d12 manually.

Metadata

Metadata

Assignees

No one assigned

    Type

    Projects

    Status

    Backburner

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions