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asteroid.py
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43 lines (34 loc) · 1.26 KB
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import random
import pygame
from circleshape import CircleShape
from constants import (
ASTEROID_MAX_RADIUS,
ASTEROID_MIN_RADIUS,
LINE_WIDTH,
PLAYER_RADIUS,
)
from logger import log_event
class Asteroid(CircleShape):
containers = ()
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
self.radius = radius
def draw(self, screen):
pygame.draw.circle(screen, "white", self.position, self.radius, LINE_WIDTH)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
else:
log_event("asteroid_split")
new_angle = random.uniform(20, 50)
asteroid_1 = pygame.math.Vector2.rotate(self.velocity, new_angle)
asteroid_2 = pygame.math.Vector2.rotate(self.velocity, -new_angle)
old_radius = self.radius
new_radius = old_radius - ASTEROID_MIN_RADIUS
new_asteroid_1 = Asteroid(self.position.x, self.position.y, new_radius)
new_asteroid_1.velocity = asteroid_1 * 1.2
new_asteroid_2 = Asteroid(self.position.x, self.position.y, new_radius)
new_asteroid_2.velocity = asteroid_2 * 1.2