Skip to content

Commit 206d696

Browse files
committed
new update
1 parent 153afa7 commit 206d696

File tree

3 files changed

+199
-0
lines changed

3 files changed

+199
-0
lines changed
Lines changed: 85 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,85 @@
1+
#!/usr/bin/env python3
2+
"""
3+
VISUAL CORTEX BRIDGE: CNC Copilot Integration
4+
Framework: Gamesa Cortex V2 / FANUC RISE
5+
Module: backend.core.integration
6+
7+
This module bridges the gap between the CNC Backend (Advanced Copilot)
8+
and the Neural Art Engine (Visual Cortex). It allows the CNC tool to
9+
request visual inspections via ASCII art, using the 'image_generator' suite.
10+
11+
Usage:
12+
bridge = VisualCortexBridge()
13+
ascii_output = bridge.request_inspection("cnc_spindle_camera.jpg")
14+
"""
15+
16+
import sys
17+
import os
18+
import logging
19+
import asyncio
20+
21+
# Dynamically link the Image Generator Suite
22+
sys.path.append(os.path.abspath(os.path.join(os.path.dirname(__file__), '../../../../image_generator')))
23+
24+
try:
25+
from image_processing import render_ascii, load_image
26+
from system.thermal_monitor import ThermalMonitor
27+
NEURAL_AVAILABLE = True
28+
except ImportError:
29+
NEURAL_AVAILABLE = False
30+
logging.warning("Visual Cortex Modules not found. Running in Offline Mode.")
31+
32+
class VisualCortexBridge:
33+
def __init__(self):
34+
self.logger = logging.getLogger("VisualCortexBridge")
35+
self.connected = NEURAL_AVAILABLE
36+
self.thermal_monitor = ThermalMonitor() if self.connected else None
37+
38+
async def request_inspection(self, image_path: str, context: str = "general") -> dict:
39+
"""
40+
Request an ASCII inspection of a given image.
41+
Context determines the neural rendering mode.
42+
"""
43+
if not self.connected:
44+
return {"status": "offline", "data": "Visual Cortex Unavailable"}
45+
46+
self.logger.info(f"Visualizing {image_path} | Context: {context}")
47+
48+
# 1. Determine Mode via Reasoning
49+
mode = "standard"
50+
if context == "cnc_crack_detection":
51+
mode = "edge" # Highlight fractures
52+
elif context == "hmi_dashboard":
53+
mode = "cyberpunk" # Aesthetic
54+
elif context == "low_power":
55+
mode = "sketch" # Efficient
56+
57+
# 2. Check Governance (Thermal)
58+
penalty = self.thermal_monitor.calculate_thermal_penalty()
59+
if penalty > 0.8:
60+
self.logger.warning("Visual Cortex Overheating. Downgrading fidelity.")
61+
mode = "sketch"
62+
63+
# 3. Transduce Reality
64+
try:
65+
# Running as blocking task in async loop for now
66+
img = load_image(image_path, width=120)
67+
ascii_art = render_ascii(img, mode=mode)
68+
69+
return {
70+
"status": "success",
71+
"mode_used": mode,
72+
"thermal_penalty": penalty,
73+
"ascii_data": ascii_art
74+
}
75+
except Exception as e:
76+
self.logger.error(f"Transduction Failed: {e}")
77+
return {"status": "error", "message":str(e)}
78+
79+
if __name__ == "__main__":
80+
logging.basicConfig(level=logging.INFO)
81+
bridge = VisualCortexBridge()
82+
# Mocking async run
83+
import asyncio
84+
res = asyncio.run(bridge.request_inspection(None, "cnc_crack_detection"))
85+
print(res['ascii_data'] if res['status']=='success' else res)

docs/NEURAL_MANIFESTO.md

Lines changed: 51 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,51 @@
1+
# The Neuro-Visual Manifesto: System Synthesis
2+
3+
**Version:** 1.0.0
4+
**Epoch:** Feb 17, 2026
5+
**Framework:** Gamesa Cortex V2 / Krystal-Stack
6+
7+
This document synthesizes the complete research corpus of the **Neuro-Visual Transduction System**, unifying the disparate modules (Artwork, Governance, Learning, Reality) into a single cohesive philosophy.
8+
9+
## 1. The Core Paradigm: Interpretive Reality
10+
Unlike traditional rendering engines which focus on *fidelity* (PBR, Ray Tracing), our system focuses on *meaning* (Semantic ASCII).
11+
* **Source:** `ascii_neural_compositor/NEURO_VISUAL_PARADIGM.md`
12+
* **Concept:** "The Matrix Vision". Reality is stripping of noise (color, texture) to reveal structure (geometry, edges).
13+
* **Mechanism:** Convolutional Kernels (Sobel, Laplacian) act as the "optic nerve", transducing photon data into character density.
14+
15+
## 2. The Feedback Loop: Self-Aware Graphics
16+
The system creates a closed loop between output and input.
17+
* **Source:** `DEVOPS_INTEGRATION_ROADMAP.md`
18+
* **Cycle:**
19+
1. **Observe:** Vulkan Learner inspects Draw Calls (Geometry Complexity).
20+
2. **Decide:** Reasoning Core selects a Style Mode (Sketch vs Cyberpunk).
21+
3. **Render:** Neural Art Engine generates the frame.
22+
4. **Feel:** Thermal Monitor checks heat; Audio Reactor checks rhythm.
23+
5. **Learn:** Logging System records the correlation between State and Outcome.
24+
25+
## 3. The Augmentation: Active Perception
26+
We move beyond passive display to active augmentation.
27+
* **Source:** `ascii_neural_compositor/AUGMENTED_REALITY_RESEARCH.md`
28+
* **Application:** Heads-Up Displays (HUD) for Industrial CNC (FANUC integration).
29+
* **Innovation:** "Glitch Backpressure". When the system is overloaded (Thermal Throttling), the visual output *glitches* intentionally, communicating system stress to the user intuitively rather than through error messages.
30+
31+
## 4. Architectural Dependencies
32+
To realize this vision, the codebase relies on a specific hierarchy:
33+
34+
```mermaid
35+
graph TD
36+
A[Vulkan Hook (C++)] -->|Raw Metrics| B[Python Wrapper]
37+
B -->|Telemetry| C[Reasoning Core (ML)]
38+
C -->|Style Weights| D[Neural Art Engine]
39+
E[Camera/Video] -->|Frames| D
40+
F[Sensors] -->|Thermal Data| G[Economic Governor]
41+
G -->|Budget| C
42+
```
43+
44+
## 5. Future Development Vectors
45+
Based on this synthesis, the next development steps are:
46+
1. **Vulkan Interception:** Implementing the actual shared object (`.so`) hook to read GPU memory.
47+
2. **Neural Training:** Creating a dataset of "High Quality ASCII" to train a small GAN for style transfer, moving beyond simple convolution.
48+
3. **Haptic Integration:** Connecting the density map to physical actuators (e.g., game controllers or industrial alerts).
49+
50+
---
51+
*This manifesto serves as the definitive guide for all autonomous agents working on the repository.*
Lines changed: 63 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,63 @@
1+
import ctypes
2+
import os
3+
import logging
4+
from dataclasses import dataclass
5+
6+
logger = logging.getLogger("VulkanInterceptor")
7+
8+
@dataclass
9+
class VulkanDrawStats:
10+
vertex_count: int
11+
draw_calls: int
12+
shader_stages: int
13+
compute_invocations: int
14+
frame_time_ms: float
15+
16+
class VulkanInterceptor:
17+
"""
18+
Python wrapper for the C++ Vulkan Hook (libvulkan_hook.so).
19+
Intercepts draw calls and provides telemetry to the Neural Engine.
20+
"""
21+
def __init__(self, lib_path="libvulkan_hook.so"):
22+
self.lib_path = lib_path
23+
self._hook = None
24+
self._connected = False
25+
26+
try:
27+
if os.path.exists(lib_path):
28+
self._hook = ctypes.CDLL(lib_path)
29+
self._connected = True
30+
logger.info(f"Connected to Vulkan Hook at {lib_path}")
31+
32+
# Define C types
33+
self._hook.get_current_frame_stats.restype = ctypes.POINTER(ctypes.c_longlong)
34+
else:
35+
logger.warning(f"Vulkan Hook library not found at {lib_path}. Running in Simulation Mode.")
36+
except Exception as e:
37+
logger.error(f"Failed to load Vulkan Hook: {e}")
38+
39+
def get_frame_stats(self) -> VulkanDrawStats:
40+
"""
41+
Polls the current frame statistics from the GPU.
42+
Returns a dataclass with metrics.
43+
"""
44+
if self._connected and self._hook:
45+
# TODO: Implement actual C struct mapping
46+
# For now, this is a placeholder for the real memory read
47+
return VulkanDrawStats(0, 0, 0, 0, 0.0)
48+
else:
49+
return self._simulate_stats()
50+
51+
def _simulate_stats(self):
52+
"""Generates realistic GPU telemetry for testing."""
53+
import random
54+
return VulkanDrawStats(
55+
vertex_count=random.randint(5000, 500000),
56+
draw_calls=random.randint(50, 2000),
57+
shader_stages=random.randint(1, 5),
58+
compute_invocations=random.randint(0, 1000),
59+
frame_time_ms=random.uniform(8.0, 33.0)
60+
)
61+
62+
# Singleton Export
63+
vulkan_hook = VulkanInterceptor()

0 commit comments

Comments
 (0)