Skip to content

Commit c6f974d

Browse files
authored
Update README.md
1 parent aea7ba8 commit c6f974d

File tree

1 file changed

+2
-2
lines changed

1 file changed

+2
-2
lines changed

README.md

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -3,11 +3,11 @@
33
A thread-safe way of dispatching IEnumerator functions to the main thread in unity. Useful for calling UI functions and other actions that Unity limits to the main thread from different threads. Initially written for Firebase Unity but now used across the board!
44

55
### Version
6-
1.0 - Tested and functional in one or more production mobile games (including https://get-wrecked.com)
6+
1.0 - Tested and functional in one or more production applications, including those from major companies.
77

88
### Installation
99

10-
No dependencies needed other than Unity. This script was created in Unity 5.3, and has been tested in 5.3, 5.4, and 5.5.
10+
No dependencies needed other than Unity. This script was created in Unity 5.3, and has been tested in 5.3, 5.4, and 5.5 by the creators, but is being used across many more versions. If something breaks, let us know!
1111

1212
1. Download the UnityMainThreadDispatcher prefab and add it to your scene, or simple create an empty GameObject, call it UnityMainThreadDispatcher.
1313
2. Download the UnityMainThreadDispatcher.cs script and add it to your prefab

0 commit comments

Comments
 (0)