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250 lines (219 loc) · 9.85 KB
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// unsigned long PackRGBA(): Helper method that packs RGBA channels into a single 4 byte pixel.
//
// unsigned char r: red channel.
// unsigned char g: green channel.
// unsigned char b: blue channel.
// unsigned char a: alpha channel.
unsigned long PackRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
return ((r << 24) | (g << 16) | (b << 8) | a);
}
// void DecompressBlockDXT1(): Decompresses one block of a DXT1 texture and stores the resulting pixels at the appropriate offset in 'image'.
//
// unsigned long x: x-coordinate of the first pixel in the block.
// unsigned long y: y-coordinate of the first pixel in the block.
// unsigned long width: width of the texture being decompressed.
// unsigned long height: height of the texture being decompressed.
// const unsigned char *blockStorage: pointer to the block to decompress.
// unsigned long *image: pointer to image where the decompressed pixel data should be stored.
void DecompressBlockDXT1(unsigned long x, unsigned long y, unsigned long width, const unsigned char* blockStorage, unsigned long* image)
{
unsigned short color0 = *reinterpret_cast<const unsigned short*>(blockStorage);
unsigned short color1 = *reinterpret_cast<const unsigned short*>(blockStorage + 2);
unsigned long temp;
temp = (color0 >> 11) * 255 + 16;
unsigned char r0 = (unsigned char)((temp / 32 + temp) / 32);
temp = ((color0 & 0x07E0) >> 5) * 255 + 32;
unsigned char g0 = (unsigned char)((temp / 64 + temp) / 64);
temp = (color0 & 0x001F) * 255 + 16;
unsigned char b0 = (unsigned char)((temp / 32 + temp) / 32);
temp = (color1 >> 11) * 255 + 16;
unsigned char r1 = (unsigned char)((temp / 32 + temp) / 32);
temp = ((color1 & 0x07E0) >> 5) * 255 + 32;
unsigned char g1 = (unsigned char)((temp / 64 + temp) / 64);
temp = (color1 & 0x001F) * 255 + 16;
unsigned char b1 = (unsigned char)((temp / 32 + temp) / 32);
unsigned long code = *reinterpret_cast<const unsigned long*>(blockStorage + 4);
for (int j = 0; j < 4; j++)
{
for (int i = 0; i < 4; i++)
{
unsigned long finalColor = 0;
unsigned char positionCode = (code >> 2 * (4 * j + i)) & 0x03;
if (color0 > color1)
{
switch (positionCode)
{
case 0:
finalColor = PackRGBA(r0, g0, b0, 255);
break;
case 1:
finalColor = PackRGBA(r1, g1, b1, 255);
break;
case 2:
finalColor = PackRGBA((2 * r0 + r1) / 3, (2 * g0 + g1) / 3, (2 * b0 + b1) / 3, 255);
break;
case 3:
finalColor = PackRGBA((r0 + 2 * r1) / 3, (g0 + 2 * g1) / 3, (b0 + 2 * b1) / 3, 255);
break;
}
}
else
{
switch (positionCode)
{
case 0:
finalColor = PackRGBA(r0, g0, b0, 255);
break;
case 1:
finalColor = PackRGBA(r1, g1, b1, 255);
break;
case 2:
finalColor = PackRGBA((r0 + r1) / 2, (g0 + g1) / 2, (b0 + b1) / 2, 255);
break;
case 3:
finalColor = PackRGBA(0, 0, 0, 255);
break;
}
}
if (x + i < width)
image[(y + j) * width + (x + i)] = finalColor;
}
}
}
// void BlockDecompressImageDXT1(): Decompresses all the blocks of a DXT1 compressed texture and stores the resulting pixels in 'image'.
//
// unsigned long width: Texture width.
// unsigned long height: Texture height.
// const unsigned char *blockStorage: pointer to compressed DXT1 blocks.
// unsigned long *image: pointer to the image where the decompressed pixels will be stored.
void BlockDecompressImageDXT1(unsigned long width, unsigned long height, const unsigned char* blockStorage, unsigned long* image)
{
unsigned long blockCountX = (width + 3) / 4;
unsigned long blockCountY = (height + 3) / 4;
/*
unsigned long blockWidth = (width < 4) ? width : 4;
unsigned long blockHeight = (height < 4) ? height : 4;
*/
for (unsigned long j = 0; j < blockCountY; j++)
{
for (unsigned long i = 0; i < blockCountX; i++) DecompressBlockDXT1(i * 4, j * 4, width, blockStorage + i * 8, image);
blockStorage += blockCountX * 8;
}
}
// void DecompressBlockDXT5(): Decompresses one block of a DXT5 texture and stores the resulting pixels at the appropriate offset in 'image'.
//
// unsigned long x: x-coordinate of the first pixel in the block.
// unsigned long y: y-coordinate of the first pixel in the block.
// unsigned long width: width of the texture being decompressed.
// unsigned long height: height of the texture being decompressed.
// const unsigned char *blockStorage: pointer to the block to decompress.
// unsigned long *image: pointer to image where the decompressed pixel data should be stored.
void DecompressBlockDXT5(unsigned long x, unsigned long y, unsigned long width, const unsigned char* blockStorage, unsigned long* image)
{
unsigned char alpha0 = *reinterpret_cast<const unsigned char*>(blockStorage);
unsigned char alpha1 = *reinterpret_cast<const unsigned char*>(blockStorage + 1);
const unsigned char* bits = blockStorage + 2;
unsigned long alphaCode1 = bits[2] | (bits[3] << 8) | (bits[4] << 16) | (bits[5] << 24);
unsigned short alphaCode2 = bits[0] | (bits[1] << 8);
unsigned short color0 = *reinterpret_cast<const unsigned short*>(blockStorage + 8);
unsigned short color1 = *reinterpret_cast<const unsigned short*>(blockStorage + 10);
unsigned long temp;
temp = (color0 >> 11) * 255 + 16;
unsigned char r0 = (unsigned char)((temp / 32 + temp) / 32);
temp = ((color0 & 0x07E0) >> 5) * 255 + 32;
unsigned char g0 = (unsigned char)((temp / 64 + temp) / 64);
temp = (color0 & 0x001F) * 255 + 16;
unsigned char b0 = (unsigned char)((temp / 32 + temp) / 32);
temp = (color1 >> 11) * 255 + 16;
unsigned char r1 = (unsigned char)((temp / 32 + temp) / 32);
temp = ((color1 & 0x07E0) >> 5) * 255 + 32;
unsigned char g1 = (unsigned char)((temp / 64 + temp) / 64);
temp = (color1 & 0x001F) * 255 + 16;
unsigned char b1 = (unsigned char)((temp / 32 + temp) / 32);
unsigned long code = *reinterpret_cast<const unsigned long*>(blockStorage + 12);
for (int j = 0; j < 4; j++)
{
for (int i = 0; i < 4; i++)
{
int alphaCodeIndex = 3 * (4 * j + i);
int alphaCode;
if (alphaCodeIndex <= 12)
{
alphaCode = (alphaCode2 >> alphaCodeIndex) & 0x07;
}
else if (alphaCodeIndex == 15)
{
alphaCode = (alphaCode2 >> 15) | ((alphaCode1 << 1) & 0x06);
}
else // alphaCodeIndex >= 18 && alphaCodeIndex <= 45
{
alphaCode = (alphaCode1 >> (alphaCodeIndex - 16)) & 0x07;
}
unsigned char finalAlpha;
if (alphaCode == 0)
{
finalAlpha = alpha0;
}
else if (alphaCode == 1)
{
finalAlpha = alpha1;
}
else
{
if (alpha0 > alpha1)
{
finalAlpha = ((8 - alphaCode) * alpha0 + (alphaCode - 1) * alpha1) / 7;
}
else
{
if (alphaCode == 6)
finalAlpha = 0;
else if (alphaCode == 7)
finalAlpha = 255;
else
finalAlpha = ((6 - alphaCode) * alpha0 + (alphaCode - 1) * alpha1) / 5;
}
}
unsigned char colorCode = (code >> 2 * (4 * j + i)) & 0x03;
unsigned long finalColor{};
switch (colorCode)
{
case 0:
finalColor = PackRGBA(r0, g0, b0, finalAlpha);
break;
case 1:
finalColor = PackRGBA(r1, g1, b1, finalAlpha);
break;
case 2:
finalColor = PackRGBA((2 * r0 + r1) / 3, (2 * g0 + g1) / 3, (2 * b0 + b1) / 3, finalAlpha);
break;
case 3:
finalColor = PackRGBA((r0 + 2 * r1) / 3, (g0 + 2 * g1) / 3, (b0 + 2 * b1) / 3, finalAlpha);
break;
}
if (x + i < width)
image[(y + j) * width + (x + i)] = finalColor;
}
}
}
// void BlockDecompressImageDXT5(): Decompresses all the blocks of a DXT5 compressed texture and stores the resulting pixels in 'image'.
//
// unsigned long width: Texture width.
// unsigned long height: Texture height.
// const unsigned char *blockStorage: pointer to compressed DXT5 blocks.
// unsigned long *image: pointer to the image where the decompressed pixels will be stored.
void BlockDecompressImageDXT5(unsigned long width, unsigned long height, const unsigned char* blockStorage, unsigned long* image)
{
unsigned long blockCountX = (width + 3) / 4;
unsigned long blockCountY = (height + 3) / 4;
/*
unsigned long blockWidth = (width < 4) ? width : 4;
unsigned long blockHeight = (height < 4) ? height : 4;
*/
for (unsigned long j = 0; j < blockCountY; j++)
{
for (unsigned long i = 0; i < blockCountX; i++) DecompressBlockDXT5(i * 4, j * 4, width, blockStorage + i * 16, image);
blockStorage += blockCountX * 16;
}
}